Search results for author:"Kursat Cagiltay"
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Kursat Cagiltay
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Scaffolding Strategies in Electronic Performance Support Systems: Types and Challenges
Kursat Cagiltay
Innovations in Education and Teaching International Vol. 43, No. 1 (February 2006) pp. 93–103
In the study described in this paper, the major components of an electronic performance support system are described and the use of scaffolding techniques within such electronic environments is explored. Four different types of scaffolding are...
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Culture and its Effects on Human-Computer-Interaction
Kursat Cagiltay
EdMedia: World Conference on Educational Media and Technology 1999 (1999) p. 1626
Because of the incredible technological change, today the computer is reaching out to a huge number of people all over the world. Almost all computers and their software are produced by Western countries (especially the USA). The values, beliefs and ...
Topics: Culture, Interaction, Computers
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Comparing the Perception of Blind and Sighted Students toward Educational Computer Games
Halil Kayaduman; Kursat Cagiltay
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 1950–1958
This study was conducted to compare the perceptions of blind and sighted students toward using computer games in education. There were 29 blind students and 50 sighted students involved in this study from two different public elementary schools, one ...
Topics: research
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Integrating Technology into Instruction at a Public University in Kyrgyzstan: Barriers and Enablers
Gulshat Muhametjanova; Kursat Cagiltay
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 10 (2016) pp. 2657–2670
The purpose of this study was to determine enablers and barriers to the technology integration into education based on the example of the situation at the Kyrgyz-Turkish Manas University as reported by students and instructors. The study employed...
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Effective Use of LMS: Pedagogy through the Technology
Hatice Sancar; Kursat Cagiltay
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 3927–3933
This paper aims to answer one of the most common questions asked in Educational Technology is that if the media used can restrict/enhance the teaching approaches or if we can adopt a variety of approaches regardless of media we use. To do this, the...
Topics: Educational Technology, Teaching Methods, Learning Management Systems
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Design and Development Issues for Educational Robotics Training Camps
Memet Ucgul; Kursat Cagiltay
International Journal of Technology and Design Education Vol. 24, No. 2 (May 2014) pp. 203–222
The aim of this study is to explore critical design issues for educational robotics training camps and to describe how these factors should be implemented in the development of such camps. For this purpose, two robotics training camps were organized ...
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Social Interactions and Games
Cigdem Uz; Kursat Cagiltay
Digital Education Review Vol. 27 (June 2015) pp. 1–12
Digital games have become popular due to great technological improvements in recent years. They have been increasingly transformed from co-located experiences into multi-played, socially oriented platforms (Herodotou, 2009). Multi-User Online Games...
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Evaluation of Children's Web Sites: What Do They Prefer?
Aysegul Bakar; Kursat Cagiltay
World Conference on Educational Media and Technology 2006 (June 2006) pp. 569–574
Since children are different than adults, their Web-sites should be designed according to their characteristics and expectations. In this study, we aimed to determine children's perceptions and navigation behaviors toward the Web-sites which were...
Topics: Children
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Exergames in Action: Flow, Enjoyment and Motivation for Physical Activity
Tugba Altan; Kursat Cagiltay
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 775–781
In this study, the interaction between flow, enjoyment and motivation for physical activity in exergames were examined deeply. The research method was qualitative case study and a participant group consisting of 8 graduate students was used. The...
Topics: interactive learning environments, Physical Environments, Usability/User Studies
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A systematic review of eye tracking research on multimedia learning
Ecenaz Alemdag; Kursat Cagiltay
Computers & Education Vol. 125, No. 1 (October 2018) pp. 413–428
This study provides a current systematic review of eye tracking research in the domain of multimedia learning. The particular aim of the review is to explore how cognitive processes in multimedia learning are studied with relevant variables through...
Language: English
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Mental Rotation Ability and Computer Game Experience
Zeynep Gecu; Kursat Cagiltay
International Journal of Game-Based Learning Vol. 5, No. 4 (October 2015) pp. 15–26
Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their...
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Turkish Prospective Teachers' Perceptions regarding the Use of Computer Games with Educational Features
Gulfidan Can; Kursat Cagiltay
Educational Technology & Society Vol. 9, No. 1 (2006) pp. 308–321
Teachers' perceptions are critical to the success or failure of integrating computer games with educational features into classrooms. Consequently, it is essential to gather information about concerns they might have in regard to using these games...
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Instructors’ Perceptions regarding Information and Communication Technologies Integration into Instruction in a Kyrgyzstan University: a case study.
Gulshat Muhametjanova; Kursat Cagiltay
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 225–231
This study investigates the perceptions of university instructors about Information and Communication Technologies(ICT) integration into instruction in Manas University. Data were collected by a questionnaire from different faculty instructors of...
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Evaluating an Online Course: Feedback from "Distressed" Students
Christopher Essex; Kursat Cagiltay
Quarterly Review of Distance Education Vol. 2, No. 3 (2001) pp. 233–39
Presents results of a systematic effort to collect student feedback on a Web-based distance education course offered by a major university. Findings show some students experienced what Hara and Kling (2000) call distance education student "distress" ...
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A Review and Categorization of Instructional Design Models
Mehmet Donmez; Kursat Cagiltay
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 370–384
The aim of this study is to provide a review of instructional design (ID) models and to enlighten the evolution of ID models. The review study starts from the generic ID model which is ADDIE model, and continues to explore the other ID models. The...
Topics: Instructional Design, Designing, Developing, and Assessing E-Learning
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Avatars as Pedagogical Agents for Digital Game-Based Learning
Yavuz Inal; Kursat Cagiltay
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 3440–3443
Computer games are evolving from day-to-day by depending technological developments. Many technological innovations have been bringing new aspect of this area that is one of the most popular and widespread in the world. Since educators attempt to...
Topics: Computers, Educational Technology, Games, Virtual Environments
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Turkish Female Students’ Attitudes Toward Internet, Computers And Game Play From The View Of Cultural Perspectives
Yavuz Inal; Kursat Cagiltay
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 1621–1627
The purpose of this study was to determine the current status of computer usage, Internet usage and game preferences among 252 Turkish primary school female students. Data were collected by giving to the participants a questionnaire and conducting...
Topics: Middle School Education, Internet, Attitudes, Computers, Students
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Making Children Actively Immersive in Educational Games: Physically Interactive Serious Game Design Case
Yavuz Inal; Kursat Cagiltay
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1334–1342
Physically interactive serious games (PISGs) have emerged as a new game genre in last years with valuable educational gameplay characteristics. In PISGs, children are allowed to interact with game environment and solving problems using bodily...
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Why Instructors are Sharing their Course Materials? Experiences and Perceptions
Engin Kursun; Kursat Cagiltay
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1941–1946
This study aims at understanding instructor’s perceptions and experiences in relation to publishing their course materials. To do this end, semi-structured interviews with purposefully selected six instructors were conducted. The main research...
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Best Practices Analysis of MOOCs
Kursat Cagiltay; Sezin Esfer
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 138–144
This paper reports the findings of a best practices analysis work conducted for an EU project which focuses on developing 100 Massive Open Online Courses (MOOCs) for Small and Medium Enterprises (SMEs). With the aim to examine the best practices in...
Topics: research, Instructional Design, Implementation Examples & Issues
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Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers
Turkan Karakus Yilmaz; Kursat Cagiltay
Contemporary Educational Technology Vol. 7, No. 3 (2016) pp. 206–222
Many virtual worlds have been adopted for implementation within educational settings because they are potentially useful for building effective learning environments. Since the flexibility of virtual worlds challenges to obtain effective and...
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The Impact of OER on Instructional Effectiveness: A Case Study
Omer Faruk Islim; Kursat Cagiltay
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 3 (2016) pp. 559–567
This descriptive study aims to investigate the instructional effectiveness of Open Educational Resources (OER). It was conducted with 1196 university students who were enrolled in a general chemistry course with an experimental laboratory section....
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A Review of Groupware Evaluations & A New Framework for Collaboration
Fatma Cemile Serce; Kursat Cagiltay
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1383–1386
The main purpose of this paper is to find out the methods and techniques used in groupware usability evaluation. In the study, 17 groupware usability evaluation studies are found and reviewed. Moreover, the reviews of the groupware usability...
Topics: Evaluation, Social Studies, Educational Technology
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Spanning Boundaries: The Case of an Intercultural E-Consulting Experience
Ana-Paula Correia; Evrim Baran; Kursat Cagiltay
Annual Meeting of the American Educational Research Association 2009 (April 2009)
The purpose of this case study is to understand ways to plan, organize and facilitate experiences in which experts who are geographically dispersed act as effective consultants. Graduate students enrolled in an advanced course in instructional...
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Use of Commercial Games for Educational Purposes: Will Today’s Teacher Candidates Use them in the Future?
Aysegul Bakar; Yavuz Inal; Kursat Cagiltay
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1757–1762
The use of computer games in educational settings has been discussed by many educators. Herein, the opinions of teachers gain great importance because they are the ones who will use the games in classrooms. In this respect, this study was conducted...
Topics: Teachers, Games, Classrooms
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Design and Development of a Smart Storytelling Toy
Nuri Kara; Cansu Cigdem Aydin; Kursat Cagiltay
Interactive Learning Environments Vol. 22, No. 3 (2014) pp. 288–297
Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer...
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Preservice Computer Teachers’ Selections of Game Design Dynamics Based upon Their Game Preferences, Habits and Technical Backgrounds
Turkan Karakus; Yavuz Inal; Kursat Cagiltay
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2337–2342
This study aims to investigate relationships between educational game design dynamics of preservice computer teachers and their previous experiences about computer games, game preferences, game habits and opinions about discrepancies of games. 28...
Topics: Computers, Preservice Teacher Education, Games
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An Eye Tracking Study: The Effects of Individual Differences on Navigation Patterns and Recall Performance on Hypertext Environments
Turkan Karakus; Hatice Sancar; Kursat Cagiltay
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1272–1278
This study examined the influence of cognitive styles on navigation patterns in hypertext environment. 20 undergraduate students from the Foreign Language Department were pre-tested on their cognitive styles, computer use and ability and prior...
Topics: Cognition, Navigation
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Beliefs About the Computer Use in Education Held by the K-12 Teachers in Turkey
Erdinc Cakiroglu; Kursat Cagiltay; Nergiz Ercil Cagiltay; Jale Cakiroglu
International Conference on Mathematics / Science Education and Technology 1999 (1999) p. 419
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Elementary and Secondary Teachers' Perspectives about the Computer Use in Education
Erdinc Cakiroglu; Kursat Cagiltay; Jale Us Cakiroglu; Nergiz Cagiltay
Annual Meeting of the American Educational Research Association 2001 (April 2001)
The purpose of this study was to find out how teachers use computers in education, and how they perceive the use of computers in education in Turkey. Data was obtained through a 90-item questionnaire, from 202 teachers working in the schools of one...
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Turkish High School Students' Considerations, Expectations and Awareness on Distance Education
Yavuz Inal; Turkan Karakus; Kursat Cagiltay
Turkish Online Journal of Distance Education Vol. 9, No. 4 (October 2008) pp. 63–76
Quality of distance education has been improving by technological developments, experiences of educators and feedbacks of learners. In order to improve the quality issues in distance education, considerations of target audiences are important to ...
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User Study of a New Smart Toy for Children's Storytelling
Nuri Kara; Cansu Cigdem Aydin; Kursat Cagiltay
Interactive Learning Environments Vol. 22, No. 5 (2014) pp. 551–563
This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings...
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EU Kids Online II Dataset: A cross-national study of children's use of the Internet and its associated opportunities and risks
Sonia Livingstone; Kursat Cagiltay; Kjartan Ólafsson
British Journal of Educational Technology Vol. 46, No. 5 (Sep 01, 2015) pp. 988–992
In the EU Kids Online II project, data were collected from children and parents via in-home face-to-face interviews in 25 European countries to examine children's Internet use, activities and skills, the risk of harm they encountered, parental...
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A Distributed Online Curriculum and Courseware Development Model
Pinar Onay Durdu; Nese Yalabik; Kursat Cagiltay
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 230–248
A distributed online curriculum and courseware development model (DONC[superscript 2]) is developed and tested in this study. Courseware development teams which may work in different institutions who need to develop high quality, reduced cost, on...
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An investigation of faculty perspectives on barriers, incentives, and benefits of the OER movement in Turkey
Engin Kursun; Kursat Cagiltay; Gulfidan Can
International Review of Research in Open and Distance Learning Vol. 15, No. 6 (Oct 22, 2014)
The purpose of this survey study is to investigate faculty’s perceptions of the main incentives, barriers, and benefits to publishing their course materials for free within the open educational resources (OER) movement. Data were collected from an...
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Interaction Patterns of Children while Playing Computer Games
Aysegul Bakar; Yavuz Inal; Kursat Cagiltay
World Conference on Educational Media and Technology 2006 (June 2006) pp. 575–580
Children have great accessibility to computers. This affects the preferences of children in terms of spending their free times. Playing computer games is one of the most popular activities for them. It is important to deeply investigate children's...
Topics: Children, Computers, Interaction, Games, Students
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Children’s Avatar Preferences and Their Personalities
Yavuz Inal; Hatice Sancar; Kursat Cagiltay
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 4259–4266
Computer games are the most promising tools meeting the children's needs stemmed from the new digital technologies. Thus, educational games are considered as effective ways providing these. However, to make an educational game more effective, one...
Topics: Personality, Games, Children, Educational Technology
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Current Major Competencies for Instructional Design and Technology Professionals
Evren Sumuer; Engin Kursun; Kursat Cagiltay
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1617–1622
In this study, it is aimed at finding out major competencies employers look for in instructional design and technology professionals. With this purpose, the competencies focused on the job announcements for instructional designers and technologists...
Topics: Instructional Design, Competencies
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An Investigation of Faculty Perspectives on Barriers, Incentives, and Benefits of the OER Movement in Turkey
Engin Kursun; Kursat Cagiltay; Gulfidan Can
The International Review of Research in Open and Distributed Learning Vol. 15, No. 6 (Oct 22, 2014) pp. 14–32
The purpose of this survey study is to investigate faculty's perceptions of the main incentives, barriers, and benefits to publishing their course materials for free within the open educational resources (OER) movement. Data were collected from ...
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Turkish University Students' Technology Use Profiles and Their Thoughts about Distance Education
Bahar Baran; Eylem Kilic; Aysegul Bakar Corez; Kursat Cagiltay
Turkish Online Journal of Educational Technology - TOJET Vol. 9, No. 1 (January 2010) pp. 235–242
This study presents the results of a survey implemented to investigate Turkish university students' technology use profile and their thoughts about distance education. The sample of the study is 6504 students from four universities in Turkey. The...
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Use of Open Educational Resources: How, Why and Why Not?
Omer Faruk Islim; Nergis A. Gurel Koybasi; Kursat Cagiltay
International Journal of Teaching and Learning in Higher Education Vol. 28, No. 2 (2016) pp. 230–240
Open Educational Resources (OER) and OpenCourseWare (OCW) target barriers of education and learning by sharing knowledge for free to benefit self-learners, educators, and students. This study aims to investigate the use of OER both as a...
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An eye-tracking study of how color coding affects multimedia learning
Erol Ozcelik; Turkan Karakus; Engin Kursun; Kursat Cagiltay
Computers & Education Vol. 53, No. 2 (September 2009) pp. 445–453
Color coding has been proposed to promote more effective learning. However, insufficient evidence currently exists to show how color coding leads to better learning. The goal of this study was to investigate the underlying cause of the color coding...
Language: English
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Using online social networking: Graduate students’ gender differences in using facebook.
Gulshat Muhametjanova; Kursat Cagiltay; Ayse Gul Kara; Marlen Akimaliev
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 821–825
This study investigates the reasons of using facebook by male and female graduate students at Middle East Technical University. Qualitative interviews were conducted with students to identify why males and females use facebook, and for what purposes ...
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Key instructional design issues in a cellular phone-based mobile learning project
Nuray Gedik; Arzu Hanci-Karademirci; Engin Kursun; Kursat Cagiltay
Computers & Education Vol. 58, No. 4 (May 2012) pp. 1149–1159
Adding flexibility to the learning process, mobile learning offers great opportunities for education, especially for teenagers, who show great attentiveness to mobile technologies. Thus, the need to focus on design aspects of such learning is...
Language: English
Topics: Adolescents
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Challenges Faced by Adult Learners in Online Distance Education: A Literature Review
Mehmet Kara; Fatih Erdoğdu; Mehmet Kokoç; Kursat Cagiltay
Open Praxis Vol. 11, No. 1 (Mar 04, 2019) pp. 5–22
Although online distance education provides adult learners with an opportunity for life-long learning, there are still factors challenging them to engage in educational processes. The purpose of this study is to explore the challenges faced by adult ...
Language: English
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Seven Principles of Effective Teaching: A Practical Lens for Evaluating Online Courses
Charles Graham; Kursat Cagiltay; Byung-Ro Lim; Joni Craner; Thomas M. Duffy
Extending the Pedagogy of Threaded-Topic Discussions. Vol. 2001, No. 1 (2001)
Discusses principles to use in evaluating online university courses, including student-faculty contact; cooperation among students; active learning, including course projects; prompt feedback; time on task, including the need for deadlines; high...
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Students’ 99 Suggestions about Technology Integration in Higher Education
Ismahan Arslan Ari; Ali Gok; Erman Uzun; Ismail Yildiz; Kursat Cagiltay; Soner Yildirim
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 6236–6240
This study examined the university students’ expectations about technology integration in higher education. Data were collected from 867 students of the Middle East Technical University (METU), Turkey during the 2006-2007 fall semester. Content...
Topics: Students, Teaching Methods, Instructional Materials, Internet, Educational Technology
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Moving Toward SCORM Compliant Content Production at Educational Software Company: Technical and Administrative Challenges
Can Kultur; Erden Oytun; Kursat Cagiltay; M Yasar Ozden; Mehmet Emin Kucuk
Annual Meeting of the Association for Educational Communications and Technology 2004 (October 2005)
The Shareable Content Object Reference Model (SCORM) aims to standardize electronic course content, its packaging and delivery. Instructional designers and e-learning material producer organizations accept SCORM?s significant impact on instructional ...