Making Children Actively Immersive in Educational Games: Physically Interactive Serious Game Design Case
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Authors
![](https://editlib-media.s3.amazonaws.com/sources/sources/EDMEDIA_2018Jul10_1.png)
EdMedia + Innovate Learning, Jun 27, 2011 in Lisbon, Portugal ISBN 978-1-880094-89-1
Abstract
Physically interactive serious games (PISGs) have emerged as a new game genre in last years with valuable educational gameplay characteristics. In PISGs, children are allowed to interact with game environment and solving problems using bodily movements and voices without using mouse or keyboard by being active both physically and cognitively. However, designing PIGs is critical and difficult process because it is vital that educational context and entertainment parts of games should be balanced properly considering physical interaction between children and game environment. In this paper, second phase of a dissertation, designing paper and computer based prototypes of four physically interactive serious games about both Mathematics and Physical Education having integrated and eclectic gameplay environment, were introduced.
Citation
Inal, Y. & Cagiltay, K. (2011). Making Children Actively Immersive in Educational Games: Physically Interactive Serious Game Design Case. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1334-1342). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved August 9, 2024 from https://www.learntechlib.org/p/38042.
© 2011 AACE