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Mental Rotation Ability and Computer Game Experience
ARTICLE

, Computer Education and Instructional Technology Department, Yildiz Technical University, Istanbul, Turkey ; , Computer Education and Instructional Technology Department, Middle East Technical University, Ankara, Turkey

International Journal of Game-Based Learning Volume 5, Number 4, ISSN 2155-6849 Publisher: IGI Global

Abstract

Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students' mental rotation abilities in terms of their experiences and preferences in playing computer games. Moreover, 2D or 3D computer game preference was shown to be dependent on gender. This study also explores the quantity of time spent by undergraduate students playing computer games.

Citation

Gecu, Z. & Cagiltay, K. (2015). Mental Rotation Ability and Computer Game Experience. International Journal of Game-Based Learning, 5(4), 15-26. IGI Global. Retrieved August 9, 2024 from .

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