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    • The Perceived Intrinsic Value on English Learning in a Wearable 3D Virtual Reality Environment

      Chen, Y.L. & Hsu, C.C. (2018). The Perceived Intrinsic Value on English Learning in a Wearable 3D Virtual Reality Environment. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1370-1373). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).

    • Italian in Turkey: intercultural learning in virtual worlds

      Elia, A. (2017). Italian in Turkey: intercultural learning in virtual worlds. Italian Journal of Educational Technology, 25(1), 44-54. Ortona, Italy: Edizioni Menabò - Menabò srl.

    • Creating Virtual Reality Artefacts to Enhance and Transform Digital Learning

      Frydenberg, M. & Andone, D. (2018). Creating Virtual Reality Artefacts to Enhance and Transform Digital Learning. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1543-1552). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • A Pilot Study on the Effects of a VR based Learning Equipment about Diurnal Motion using 3D Gesture Manipulation

      Setozaki, N., Tajiri, K., Nagahama, T. & Morita, Y. (2018). A Pilot Study on the Effects of a VR based Learning Equipment about Diurnal Motion using 3D Gesture Manipulation. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1572-1576). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • Using Virtual Reality and Telepresence Robotics in Making

      Barker, B., Valentine, D., Grandgenett, N., Keshwani, J. & Burnett, A. (2018). Using Virtual Reality and Telepresence Robotics in Making. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 564-568). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

    • Transitioning to the Polytechnic: The Game Development Aspect

      Gusev, D.A. & Swanson, D.A. (2017). Transitioning to the Polytechnic: The Game Development Aspect. Presented at Annual Meeting of the Association Supporting Computer Users in Education (ASCUE) 2017.

    • The Next Big Thing We Won't Be Able to Live Without? Fulbright's Half-Life Theory Gives Us Some Ideas

      Fulbright, R. (2015). The Next Big Thing We Won't Be Able to Live Without? Fulbright's Half-Life Theory Gives Us Some Ideas. Presented at Annual Meeting of the Association Supporting Computer Users in Education (ASCUE) 2015.

    • Position Paper on Use of Stereoscopy to Support Science Learning: Ten Years of Research

      Price, C.A., Lee, H.S., Plummer, J.D., SubbaRao, M. & Wyatt, R. (2015). Position Paper on Use of Stereoscopy to Support Science Learning: Ten Years of Research. Journal of Astronomy & Earth Sciences Education, 2(1), 17-26.

    • Exploring the influences of immersive virtual reality pre-service teacher training simulations on teacher efficacy

      Yun, H., Park, S. & Ryu, J. (2019). Exploring the influences of immersive virtual reality pre-service teacher training simulations on teacher efficacy. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2112-2116). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

    • Virtual Reality to train teachers in ADHD detection

      Gutierrez-Maldonado, J., Andres-Pueyo, A. & Talarn-Caparros, A. (2015). Virtual Reality to train teachers in ADHD detection. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 769-772). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

    • From e-learning to VR-learning: an example of learning in an immersive virtual world

      Freina, L., Bottino, R. & Tavella, M. (2016). From e-learning to VR-learning: an example of learning in an immersive virtual world. Journal of e-Learning and Knowledge Society, 12(2),. Italian e-Learning Association.

    • VR Contents on the Process of Learning to Build a Handmade PC

      Teranishi, S. & Yamagishi, Y. (2016). VR Contents on the Process of Learning to Build a Handmade PC. In Proceedings of E-Learn: World Conference on E-Learning (pp. 50-53). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).

    • Wearable Technology: It Has a Place in Schools

      Anderson, C. & Kevin, A. (2017). Wearable Technology: It Has a Place in Schools. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1125-1128). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).

    • Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training

      Mitsuhara, H., Iguchi, K. & Shishibori, M. (2017). Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training. International Journal of Emerging Technologies in Learning (iJET), 12(2), 101-117. Kassel, Germany: International Journal of Emerging Technology in Learning.

    • Education and Information Technology Annual 2018: A Selection of AACE Award Papers

      Bastiaens, T.J. & Marks, G. (2018). Education and Information Technology Annual 2018: A Selection of AACE Award Papers. Association for the Advancement of Computing in Education (AACE).

    • Antidisciplinary learning and the TKF creativity spiral.

      Vallance, M. (2018). Antidisciplinary learning and the TKF creativity spiral. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 612-616). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

    • Evaluation Experiment of VR Display Media using a Smartphone for Art Appreciation Classes at Japanese Junior High Schools

      Usui, S., Sato, K. & Horita, T. (2019). Evaluation Experiment of VR Display Media using a Smartphone for Art Appreciation Classes at Japanese Junior High Schools. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2085-2090). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

    • Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications

      O'Shea, P. & Elliott, J. (2015). Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 3525-3532). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

    • Readiness of Forklift Operators to Train with Serious Games

      De Villiers, P. & Blignaut, S. (2016). Readiness of Forklift Operators to Train with Serious Games. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1696-1704). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).

    • Universal Design for Learning (UDL) in Higher Education: Possibilities, Pitfalls & Practices

      Dalton, E., Gronseth, S. & Anderson, C. (2017). Universal Design for Learning (UDL) in Higher Education: Possibilities, Pitfalls & Practices. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1501-1506). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).

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