Tags
-
Applying Virtual Reality to Business Simulations for E-Learning
Sause, W., Woodside, J. & Amiri, S. (2016). Applying Virtual Reality to Business Simulations for E-Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1720-1724). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
-
Role-playing and Experiential Learning in a Professional Counseling Distance Course
Fominykh, M., Leong, P. & Cartwright, B. (2017). Role-playing and Experiential Learning in a Professional Counseling Distance Course. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 1078-1090). Washington, DC: Association for the Advancement of Computing in Education (AACE).
-
A Virtual Reality Teaching and Learning Environment for Chemistry
Wilcox, T. & Wilcox, D. (2018). A Virtual Reality Teaching and Learning Environment for Chemistry. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1598-1602). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
-
A Prototype of a Multimedia Learning System and its Problem Examples by Operation Style Answering using HI devices and VR materials
Ishii, R. & Tominaga, H. (2019). A Prototype of a Multimedia Learning System and its Problem Examples by Operation Style Answering using HI devices and VR materials. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1451-1456). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
-
A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review
Kommetter, C. & Ebner, M. (2019). A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 919-929). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
-
Designing Collaborative Learning Environments Using Mobile AR
Cochrane, T., Narayan, V. & Antonczak, L. (2015). Designing Collaborative Learning Environments Using Mobile AR. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1394-1402). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
-
2017 NMC Technology Outlook: Nordic Schools at a Glance
Becker, A., Cummins, M., Freeman, A. & Rose, K. (2017). 2017 NMC Technology Outlook: Nordic Schools at a Glance. Austin, Texas: The New Media Consortium.
-
Role-playing and Experiential Learning in a Professional Counseling Distance Course
Fominykh, M., Leong, P. & Cartwright, B. (2018). Role-playing and Experiential Learning in a Professional Counseling Distance Course. Journal of Interactive Learning Research, 29(2), 169-190. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
-
2017 NMC Technology Outlook: Nordic Schools
Adams Becker, S., Cummins, M., Freeman, A. & Rose, K. (2017). 2017 NMC Technology Outlook: Nordic Schools. Austin, Texas: The New Media Consortium.
-
A Discussion on an ID Framework for Production, Inclusion, and Assessment of AR/VR Artifacts for Online Learning
Gratch, J., Ponners, P., Zhang, J. & D'Alba, A. (2017). A Discussion on an ID Framework for Production, Inclusion, and Assessment of AR/VR Artifacts for Online Learning. In J. Dron & S. Mishra (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1731-1734). Vancouver, British Columbia, Canada: Association for the Advancement of Computing in Education (AACE).
-
Multidisciplinary approaches in PreK-12 using Augmented Reality
Robinson, J. (2015). Multidisciplinary approaches in PreK-12 using Augmented Reality. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 1955-1957). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
-
Virtual Reality in the Classroom - An Exploration of Hardware, Management, Content and Pedagogy
Castaneda, L. & Pacampara, M. (2016). Virtual Reality in the Classroom - An Exploration of Hardware, Management, Content and Pedagogy. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 527-534). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
-
Entertainment-Driven Virtual Simulations in the Social Studies: Engaging Teaching and Live Assessment Strategies
Patterson, J. & Ledford, A. .
-
Virtual and Augmented Reality as Cognitive Tools for Learning
Zap, N. & Code, J. (2016). Virtual and Augmented Reality as Cognitive Tools for Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1340-1347). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
-
Development of Museum Learning Experience Using Virtual Reality and Mobile Devices
Harron, J., Petrosino, A. & Jenevein, S. (2017). Development of Museum Learning Experience Using Virtual Reality and Mobile Devices. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1592-1597). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
-
Exploring Virtual Reality, Synchronous Learning, and Google Apps with Preservice Teachers with an Interactive Technology Workshop and Tutorial
Semingson, P., Owens, D., Crosslin, M. & Brown, B. (2017). Exploring Virtual Reality, Synchronous Learning, and Google Apps with Preservice Teachers with an Interactive Technology Workshop and Tutorial. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1795-1800). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
-
Closing the Gap: How Can the School System Embrace the Age of Acceleration?
Chiasson, M. & Freiman, V. (2017). Closing the Gap: How Can the School System Embrace the Age of Acceleration?. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 615-620). Washington, DC: Association for the Advancement of Computing in Education (AACE).
-
Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator
Fominykh, M., Prasolova-Førland, E., Stiles, T.C., Krogh, A.B. & Linde, M. (2017). Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 375-389). Washington, DC: Association for the Advancement of Computing in Education (AACE).
-
Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator
Fominykh, M., Prasolova-Førland, E., Stiles, T.C., Krogh, A.B. & Linde, M. (2018). Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator. Journal of Interactive Learning Research, 29(1), 51-75. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
-
Design of Immersive Virtual Reality System to Improve Communication Skills in Individuals with Autism
Halabi, O., Abou El-Seoud, S., Alja'am, J., Alpona, H., Al-Hemadi, M. & Al-Hassan, D. (2017). Design of Immersive Virtual Reality System to Improve Communication Skills in Individuals with Autism. International Journal of Emerging Technologies in Learning (iJET), 12(5), 50-64. Kassel, Germany: International Journal of Emerging Technology in Learning.