Transitioning to the Polytechnic: The Game Development Aspect
PROCEEDINGS
Dmitri A. Gusev, Dewey A. Swanson
Annual Meeting of the Association Supporting Computer Users in Education (ASCUE),
Abstract
Facing the need to introduce new approaches to teaching the art of programming to undergraduate Computer and Information Technology (CIT) students as part of the transition of the former Purdue College of Technology to the novel concept and status of Purdue Polytechnic, we came up with the idea of offering a pilot 300-level course entitled "Introduction to Game Development." This course was taught by one of the co-authors in Spring 2015, just before our statewide site was renamed to Purdue Polytechnic Columbus, and then again in the Fall of 2016, this time with a project aimed at creating a virtual reality (VR) application. In addition to the fundamentals of game programming, the pilot course addressed the essential aspects of game design, 3D art, and computer animation for games. In this paper, we will discuss how the two offerings of the course progressed, the course structure, the choice of tools and equipment, team project outcomes, the lessons learned, and our plans for the future work aimed at further development of our capability to reach the goals of the Polytechnic by having students improve their programming and teamwork skills via game development, an educational and fun activity. [For the full proceedings, see ED575713.]
Citation
Gusev, D.A. & Swanson, D.A. (2017). Transitioning to the Polytechnic: The Game Development Aspect. Presented at Annual Meeting of the Association Supporting Computer Users in Education (ASCUE) 2017. Retrieved August 14, 2024 from https://www.learntechlib.org/p/191910/.
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Keywords
References
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