Tags
-
On demand analysis of learning experiences for adaptive content retrieval in an e-learning environment
Raghuveer, R. & Tripathy, B. (2015). On demand analysis of learning experiences for adaptive content retrieval in an e-learning environment. Journal of e-Learning and Knowledge Society, 11(1),. Italian e-Learning Association.
-
Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children with Autism
Ke, F., Im, T., Xue, X., Xu, X., Kim, N. & Lee, S. (2015). Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children with Autism. Journal of Special Education, 48(4), 290-300.
-
The Effects of Perspective-Taking on Perceptual Learning
Jabali, E.H. (2015). The Effects of Perspective-Taking on Perceptual Learning. International Letters of Social and Humanistic Sciences, 48, 123-132.
-
Cybersafari: The effects of inquiry and information apps on visitor learning and satisfaction at zoos
Green, M., Conkey, A. & Challoo, L. (2015). Cybersafari: The effects of inquiry and information apps on visitor learning and satisfaction at zoos. Journal of Interactive Learning Research, 26(2), 147-168. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
-
Virtual reality and learning: Where is the pedagogy?
Fowler, C. (2015). Virtual reality and learning: Where is the pedagogy?. British Journal of Educational Technology, 46(2), 412-422. Wiley.
-
Does Simulator Sickness Impair Learning Decision Making While Driving a Police Vehicle? | Le mal du simulateur: un frein à l’apprentissage de la prise de décision en conduite d’un véhicule de police?
Paquette, E. & Blanger, D.C. (2015). Does Simulator Sickness Impair Learning Decision Making While Driving a Police Vehicle? | Le mal du simulateur: un frein à l’apprentissage de la prise de décision en conduite d’un véhicule de police?. Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie, 41(2),. Canadian Network for Innovation in Education.
-
Utilizing Geo-Referenced Mobile Game Technology for Universally Accessible Virtual Geology Field Trips
Bursztyn, N., Pederson, J., Shelton, B., Walker, A. & Campbell, T. (2015). Utilizing Geo-Referenced Mobile Game Technology for Universally Accessible Virtual Geology Field Trips. International Journal of Education in Mathematics, Science and Technology, 3(2), 93-100.
-
Factors Contributing Pre-School Trainees Teachers Adoption of Virtual Learning Environment: Malaysian Evidence
Mamat, I., Yusoff, A.S.M., Abdullah, W.S.W. & Razak, F.Z.A. (2015). Factors Contributing Pre-School Trainees Teachers Adoption of Virtual Learning Environment: Malaysian Evidence. Turkish Online Journal of Educational Technology, 14(2), 73-79.
-
Short Serious Games Creation under the Paradigm of Software Process and Competencies as Software Requirements. Case Study: Elementary Math Competencies
Barajas-Saavedra, A., Álvarez-Rodriguez, F.J., Mendoza-González, R. & Oviedo-De-Luna, A.C. (2015). Short Serious Games Creation under the Paradigm of Software Process and Competencies as Software Requirements. Case Study: Elementary Math Competencies. Turkish Online Journal of Educational Technology, 14(2), 155-166.
-
A Physiologically Informed Virtual Reality Based Social Communication System for Individuals with Autism
Lahiri, U., Bekele, E., Dohrmann, E., Warren, Z. & Sarkar, N. (2015). A Physiologically Informed Virtual Reality Based Social Communication System for Individuals with Autism. Journal of Autism and Developmental Disorders, 45(4), 919-931.
-
Where Can we Expect a Respite from and Be Immune to the Surfeit of Technology? (In-Depth Study of William Gibson’s <i>Neuromancer</i>)
Abootalebi, H. (2015). Where Can we Expect a Respite from and Be Immune to the Surfeit of Technology? (In-Depth Study of William Gibson’s Neuromancer). International Letters of Social and Humanistic Sciences, 52, 23-27.
-
Does Simulator Sickness Impair Learning Decision Making While Driving a Police Vehicle? | Le mal du simulateur: un frein l’apprentissage de la prise de dcision en conduite d’un vhicule de police?
Paquette, E. & Blanger, D.C. (2015). Does Simulator Sickness Impair Learning Decision Making While Driving a Police Vehicle? | Le mal du simulateur: un frein l’apprentissage de la prise de dcision en conduite d’un vhicule de police?. Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie, 41(2),. Canadian Network for Innovation in Education.
-
Integrating Augmented Reality in Higher Education: A Multidisciplinary Study of Student Perceptions
Delello, J.A., McWhorter, R.R. & Camp, K.M. (2015). Integrating Augmented Reality in Higher Education: A Multidisciplinary Study of Student Perceptions. Journal of Educational Multimedia and Hypermedia, 24(3), 209-233. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Learning about Surface Area through a Digital Fabrication-Augmented Unit
Corum, K. & Garofalo, J. (2016). Learning about Surface Area through a Digital Fabrication-Augmented Unit. Journal of Computers in Mathematics and Science Teaching, 35(1), 33-59. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Engineering Design as Integration for High School Physics Learning: An Alternative Instructional Model
huang, s., Mejia, J., Becker, K. & Neilson, A. (2015). Engineering Design as Integration for High School Physics Learning: An Alternative Instructional Model. Journal of STEM Education, 16(1),. Laboratory for Innovative Technology in Engineering Education (LITEE).
-
Teaching faculty’s perception about implementing elearning practices at the University of Guyana
Livingstone, K. (2015). Teaching faculty’s perception about implementing elearning practices at the University of Guyana. International Journal of Education and Development using ICT, 11(2),. Open Campus, The University of the West Indies, West Indies.
-
Serious games design: A mapping of the problems novice game designers experience in designing games
Theodosiou, S. & Karasavvidis, I. (2015). Serious games design: A mapping of the problems novice game designers experience in designing games. Journal of e-Learning and Knowledge Society, 11(3),. Italian e-Learning Association.
-
The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation
Estapa, A. & Nadolny, L. (2015). The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation. Journal of STEM Education, 16(3),. Laboratory for Innovative Technology in Engineering Education (LITEE).
-
The Role of Social Media for Collaborative Learning to Improve Academic Performance of Students and Researchers in Malaysian Higher Education
Al-Rahmi, W., Othman, M. & Yusuf, L. (2015). The Role of Social Media for Collaborative Learning to Improve Academic Performance of Students and Researchers in Malaysian Higher Education. The International Review of Research in Open and Distributed Learning, 16(4),. Athabasca University Press.
-
Using Technology to Provide Differentiated Instruction for Deaf Learners
Shepherd, C.M. & Alpert, M. (2015). Using Technology to Provide Differentiated Instruction for Deaf Learners. Journal of Instructional Pedagogies, 16,.