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Designing Virtual Olympics Games Framework by Using Simulation in Web 2.0 Technologies
Stoilescu, D. (2013). Designing Virtual Olympics Games Framework by Using Simulation in Web 2.0 Technologies. Journal of Interactive Learning Research, 24(1), 93-113. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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How students use a software application for visualizing 3D geometric objects to solve problems
Widder, M. & Gorsky, P. (2013). How students use a software application for visualizing 3D geometric objects to solve problems. Journal of Computers in Mathematics and Science Teaching, 32(1), 89-120. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Elusive Achievement Effects of Haptic Feedback
Moore, D., Williams II, R.L., Luo, T. & Karadogan, E. (2013). Elusive Achievement Effects of Haptic Feedback. Journal of Interactive Learning Research, 24(3), 329-347. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Students' Experiences of Learning Manual Clinical Skills through Simulation
Johannesson, E., Silen, C., Kvist, J. & Hult, H. (2013). Students' Experiences of Learning Manual Clinical Skills through Simulation. Advances in Health Sciences Education, 18(1), 99-114.
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Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism
Kandalaft, M.R., Didehbani, N., Krawczyk, D.C., Allen, T.T. & Chapman, S.B. (2013). Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism. Journal of Autism and Developmental Disorders, 43(1), 34-44.
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Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children
Abdul Razak, A. & Connolly, T. (2013). Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children. International Journal of Emerging Technologies in Learning (iJET), 8(2013),. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Immersive Virtual Reality in the Psychology Classroom: What Purpose Could it Serve?
Coxon, M. (2013). Immersive Virtual Reality in the Psychology Classroom: What Purpose Could it Serve?. Psychology Teaching Review, 19(1), 21-30.
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Distance Learning and Skill Acquisition in Engineering Sciences: Present State and Prospects
Potkonjak, V., Jovanovic, K., Holland, O. & Uhomoibhi, J. (2013). Distance Learning and Skill Acquisition in Engineering Sciences: Present State and Prospects. Multicultural Education & Technology Journal, 7(1), 64-88.
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Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with Asperger syndrome
Lorenzo, G., Pomares, J. & Lledó, A. (2013). Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with Asperger syndrome. Computers & Education, 62(1), 88-101. Elsevier Ltd.
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Study of Co-Located and Distant Collaboration with Symbolic Support via a Haptics-Enhanced Virtual Reality Task
Yeh, S.C., Hwang, W.Y., Wang, J.L. & Zhan, S.Y. (2013). Study of Co-Located and Distant Collaboration with Symbolic Support via a Haptics-Enhanced Virtual Reality Task. Interactive Learning Environments, 21(2), 184-198.
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The Relative Effectiveness of Computer-Based and Traditional Resources for Education in Anatomy
Khot, Z., Quinlan, K., Norman, G.R. & Wainman, B. (2013). The Relative Effectiveness of Computer-Based and Traditional Resources for Education in Anatomy. Anatomical Sciences Education, 6(4), 211-215.
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Transforming Clinical Imaging and 3D Data for Virtual Reality Learning Objects: HTML5 and Mobile Devices Implementation
Trelease, R.B. & Nieder, G.L. (2013). Transforming Clinical Imaging and 3D Data for Virtual Reality Learning Objects: HTML5 and Mobile Devices Implementation. Anatomical Sciences Education, 6(4), 263-270.
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Virtual Reality Check: Teachers Use Bug-in-Ear Coaching to Practice Feedback Techniques with Student Avatars
Elford, M., Carter, R.A. & Aronin, S. (2013). Virtual Reality Check: Teachers Use Bug-in-Ear Coaching to Practice Feedback Techniques with Student Avatars. Journal of Staff Development, 34(1), 40-43.
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Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course
Jong, B.S., Lai, C.H., Hsia, Y.T., Lin, T.W. & Lu, C.Y. (2013). Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course. IEEE Transactions on Education, 56(2), 183-190.
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Enhancing an Instructional Design Model for Virtual Reality-Based Learning
Chen, C.J. & Teh, C.S. (2013). Enhancing an Instructional Design Model for Virtual Reality-Based Learning. Australasian Journal of Educational Technology, 29(5), 699-716.
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Connectivism: 21st Century's New Learning Theory
Kropf, D.C. (2013). Connectivism: 21st Century's New Learning Theory. European Journal of Open, Distance and E-Learning, 16(2), 13-24.
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Shared Knowledge among Graphic Designers, Instructional Designers and Subject Matter Experts in Designing Multimedia-Based Instructional Media
Razak, R.A. (2013). Shared Knowledge among Graphic Designers, Instructional Designers and Subject Matter Experts in Designing Multimedia-Based Instructional Media. Turkish Online Journal of Educational Technology, 12(3), 157-168.
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A Graphics Design Framework to Visualize Multi-Dimensional Economic Datasets
Chandramouli, M., Narayanan, B. & Bertoline, G.R. (2013). A Graphics Design Framework to Visualize Multi-Dimensional Economic Datasets. Engineering Design Graphics Journal, 77(3), 1-14.
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Visualizing Compound Rotations with Virtual Reality
Flanders, M. & Kavanagh, R.C. (2013). Visualizing Compound Rotations with Virtual Reality. Engineering Design Graphics Journal, 77(3), 15-30.
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Virtual-Reality-Based Social Interaction Training for Children with High-Functioning Autism
Ke, F. & Im, T. (2013). Virtual-Reality-Based Social Interaction Training for Children with High-Functioning Autism. Journal of Educational Research, 106(6), 441-461.