Search results for author:"Hao Yang"
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ICT in English Schools: Transforming Education?
Hao Yang
Technology, Pedagogy and Education Vol. 21, No. 1 (2012) pp. 101–118
The use of information and communications technology (ICT) as a learning tool has long been acclaimed as a catalyst for educational transformation. Over the past decade, evidence of good uses of ICT has emerged in numerous studies. While such use...
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Mission Possible: Project-Based Learning Preparing Graduate Students for Technology
Harrison Hao Yang
Society for Information Technology & Teacher Education International Conference 2001 (2001) pp. 2855–2857
This paper addresses how the project-based learning was designed and then implemented in a graduate applied technology course at State University of New York at Oswego. The focus of the course was to engage students to produce projects that were...
Topics: Students, Educational Technology
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Building a Sense of Community for Text-Based Computer-Mediated Communication Courses
Harrison Hao Yang; Yuliang Liu
Journal of Educational Technology Systems Vol. 36, No. 4 (2008) pp. 393–413
Building a strong sense of community in text-based computer-mediated communication courses can be a challenge to instructors. This article presents how a sound practical approach called STEP is implemented into one text-based fully online course and ...
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STEP on Developing Active Learning Community for an Online Course
Harrison Hao Yang; Faith Maina
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 751–760
This paper presents how a sound practical approach was designed and then implemented in a graduate asynchronous online course, including scaffolds before initiating class and starting new learning topics, transitions during the learning process in...
Topics: Students, Learning Outcomes
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A synchronous distance discussion procedure with reinforcement mechanism: Designed for elementary school students to achieve the attending and responding stages of the affective domain teaching goals within a class period
Kuo-An Hwang; Chia-Hao Yang
Computers & Education Vol. 51, No. 4 (December 2008) pp. 1538–1552
Distance education courses must cope with the difficulties imposed by delivering a class at a distance. As most courses only emphasize the cognitive aspects of the class and neglect the course’s effect on the students, this gives no help for...
Language: English
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An Investigation of Computer Anxiety among Vocational-Technical Teachers
Harrison Hao Yang; Dominic Mohamed; Barbara Beyerbach
Journal of Industrial Teacher Education Vol. 37, No. 1 (1999) pp. 64–82
Responses from 84% of 245 vocational-technical teachers in Dade County, Florida, revealed that 25% experienced computer anxiety. The relationship between anxiety and teaching area or demographic variables was not significant. Computer-related...
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A Cloud-based Education Platform: “Deyan” Campus E-learning System
Hao Yang; Zhongwu Zhu; Zhumei Liu
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 522–527
By proactively communicating with competent department of education, principals, teachers and parents, GreenNet Technology Company obtains sufficient knowledge about current educational demands in China. Following the concept of “Innovation,...
Topics: E-Learning in Developing Countries (Opportunities, Trends, Challenges, and Success Stories), Implementation Examples & Issues, Collaboration, Internet, Multimedia
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Automated Inattention and Fatigue Detection System in Distance Education for Elementary School Students
Kuo-An Hwang; Chia-Hao Yang
Educational Technology & Society Vol. 12, No. 2 (2009) pp. 22–35
Most courses based on distance learning focus on the cognitive domain of learning. Because students are sometimes inattentive or tired, they may neglect the attention goal of learning. This study proposes an auto-detection and reinforcement...
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Examining Interactive Whiteboard-Based Instruction on the Academic Self-Efficacy, Academic Press and Achievement of College Students
Yinghui Shi; Changling Peng; Harrison Hao Yang; Jason MacLeod
Open Learning Vol. 33, No. 2 (2018) pp. 115–130
The study reported here examined college students' academic self-efficacy, 'academic press' and learning achievement, as well as the association between these three variables within learning contexts using interactive whiteboard-based instruction. A ...
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Leadership of vocational high school principals in curriculum reform: A case study in Taiwan
Hsi-Chi Hsiao; Mu-Nen Chen; Hao-Sen Yang
International Journal of Educational Development Vol. 28, No. 6 (November 2008) pp. 669–686
This research attempts to comprehend the traits and behaviors of vocational high school principals in implementing curriculum reform. In-depth interviews with experienced principals of three vocational high schools sought to identify the leadership...
Language: English
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Understanding students’ preferences toward the smart classroom learning environment: Development and validation of an instrument
Jason MacLeod; Harrison Hao Yang; Sha Zhu; Yanhong Li
Computers & Education Vol. 122, No. 1 (July 2018) pp. 80–91
This article presents the rationale for developing an instrument and initial evidence of validity and reliability in a higher education context. The 40-item instrument measures students' preferences toward the smart classroom learning environment...
Language: English
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A New Model of Education Poverty Alleviation Based on Deyan Cloud Video Platform---A Case Study of Taijiang County of Guizhou Province
Zhongwu Zhu; Hao Yang; Zhumei Liu; Zhiyi Bi; Ying Tang
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 1102–1107
In this paper, we propose a new model of education poverty alleviation based on Deyan cloud video platform. Through remote video interactive technology, a teacher can not only teach students in a local center classroom but also give his/her lesson...
Topics: research, Tools & Systems, E-Learning in Developing Countries (Opportunities, Trends, Challenges, and Success Stories)
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The Impact of Adventure Video Games on Foreign Language Learning and the Perceptions of Learners
Hao-Jan Howard Chen; Ting-Yu Christine Yang
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 129–141
Several researchers have highlighted the potential of applying adventure video games in second language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the...
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The Application of KINECT Motion Sensing Technology in Game-Oriented Study
Hui Yang; Hao Zhang; Wei Xu; Ping Zhang; Liang Xu
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 2 (Mar 18, 2014) pp. 59–63
The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners'...
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Using Computer-Assisted Multiple Representations in Learning Geometry Proofs
Wing-Kwong Wong; Sheng-Kai Yin; Hsi-Hsun Yang; Ying-Hao Cheng
Educational Technology & Society Vol. 14, No. 3 (2011) pp. 43–54
Geometry theorem proving involves skills that are difficult to learn. Instead of working with abstract and complicated representations, students might start with concrete, graphical representations. A proof tree is a graphical representation of a...
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Developing and Evaluating a Chinese Collocation Retrieval Tool for CFL Students and Teachers
Howard Hao-Jan Chen; Jian-Cheng Wu; Christine Ting-Yu Yang; Iting Pan
Computer Assisted Language Learning Vol. 29, No. 1 (2016) pp. 21–39
The development of collocational knowledge is important for foreign language learners; unfortunately, learners often have difficulties producing proper collocations in the target language. Among the various ways of collocation learning, the DDL ...
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Student Teachers’ Beliefs to Teaching with WebQuests in the Classroom
Sai-Wing Pun; Fong-Lok Lee; Yuen-Yan Chan; Harrison Hao Yang
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3351–3355
This paper describes the adoption of WebQuest project in IT integration course in Faculty of Education, The Chinese University of Hong Kong. Teachers' beliefs indicate their willingness to adopt this new teaching behaviour and are regarded as...
Topics: Teachers, Collaboration, Students
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Verifying Causal Relationships Among the Presences of the Community of Inquiry Framework in the Chinese Context
Zhiqiang Ma; Jing Wang; Qiyun Wang; Lili Kong; Yajie Wu; Hao Yang
The International Review of Research in Open and Distributed Learning Vol. 18, No. 6 (Sep 25, 2017)
The purpose of this study was to verify a Chinese version of Community of Inquiry (CoI) instrument with learning presence and explore the causal relationships of the factors in the instrument. This study first examined the reliability and validity...
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Within Interactive Technology: Story Won’t Be Imagination Only
Jalin K. Huang; Chi-Wei Lee; Wen-Shou Chou; Chih-Ning Chin; Pei-Chuan Lee; Tzu-Yang Yeh; Hsiang-Hao Sun
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1542–1547
When digital storytelling is combined with interactive technology. A new form of learning for children is born. To design an interactive digital story is an integration of story design, visual design, conceptual model definition, programming and...
Topics: Interaction, Information Communication Technologies, Information Sciences
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Development of a Geometry Learning Game with Tangible User Interfaces
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Topics: Information Sciences, Information Communication Technologies, Games, Learning Objects, Children