Search results for author:"Jyun"
Total records matched: 9 Search took: 0.059 secs
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Internet-Based Virtual Futures Market
An Sing Chen; Jyun-Cheng Wang
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2880–2884
Internet-based virtual futures markets (VFMs) have been used in predicting election results and movie ticket sales. We construct an Internet-based VFM to predict an underlying stock price. Results of Granger causality tests and tests of...
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Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills
Hsien-Sheng Hsiao; Jyun-Chen Chen
Computers & Education Vol. 95, No. 1 (April 2016) pp. 151–162
Children love to play games, and early childhood is a critical time for developing motor skills. This study combined gesture-based computing technology and a game-based learning model to develop a gesture interactive game-based learning (GIGL)...
Language: English
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Enhancing AR-based Triangulation Problem-Solving with VR Exploration
Ming-Puu Chen; Yi-Husan CHEN; Pei-Jyun SUN
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 909–912
This paper introduces a showcase on the use of a VR manipulative designed to enrich participants’ triangulation measuring experience and enhance their AR-based triangulation problem-solving learning performance. A virtual reality manipulative on...
Topics: Augmented Reality
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Building the Vocational Phase of the Computerized Motor Skills Testing System for Use in the Electronics and Electrical Engineering Group and Hospitality Group
Hsien-Sheng Hsiao; Jyun-Chen Chen; Kunde Hong
Interactive Learning Environments Vol. 24, No. 6 (2016) pp. 1280–1297
Technical and vocational education emphasizes the development and training of hand motor skills. However, some problems exist in the current career and aptitude tests in that they do not truly measure the hand motor skills. This study used the...
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Relations between Age and Response to Solve the Real-Life Mathematical Questions
Jyun-Wei Lyu; Stis Wu; Chun-Hau Tseng; Jia-Shen Heh
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3704–3719
This paper, for example, uses the teaching materials as mathematical and designed a method to generate the questions by analyzing the mathematical teaching materials in knowledge structure and question generator rules. Those questions include third...
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The Influence of Collaborative Learning Games within Different Devices on Student's Learning Performance and Behaviours
Hsien-Sheng Hsiao; Cheng-Sian Chang; Chien-Yu Lin; Chih-Chun Chang; Jyun-Chen Chen
Australasian Journal of Educational Technology Vol. 30, No. 6 (2014) pp. 652–669
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is...
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Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands‐on ability
Hsien‐Sheng Hsiao; Jyun‐Chen Chen; Chien‐Yu Lin; Pei‐Wen Zhuo; Kuen‐Yi Lin
Journal of Computer Assisted Learning Vol. 35, No. 2 (April 2019) pp. 178–187
This study combined 3D printing technology with experiential learning strategies (ELS) to design a hands‐on curriculum for preengineering students. The participants learned interdisciplinary knowledge and abstract scientific concepts through the...
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The influence of collaborative learning games within different devices on student’s learning performance and behaviours
Hsien-Sheng Hsiao; Cheng-Sian Chang; Chien-Yu Lin; Chih-Chun Chang; Jyun-Chen Chen
Australasian Journal of Educational Technology Vol. 30, No. 6 (Dec 17, 2014)
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is...
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The Influence of a Gesture-Based Learning Approach on Preschoolers' Learning Performance, Motor Skills, and Motion Behaviors
Hsien-sheng Hsiao; Jyun-chen Chen; Chien-Yu Lin; Wen-Nong Chen
Interactive Learning Environments Vol. 26, No. 7 (2018) pp. 869–881
This study developed a gesture-based learning approach to build a virtual interactive learning environment for preschoolers by combining a gesture-based computing device and a game-based learning model. Using sequential analysis, this study...