Search results for author:"Hsiao"
Total records matched: 113 Search took: 0.074 secs
-
The effects of using computer manipulatives in teaching probability concepts to elementary school students
Phyllis Hsiao
The effects of using computer manipulatives in teaching probability concepts to elementary@school@students (2001) pp. 1–159
The purpose of this study was to investigate the effectiveness of computer manipulatives compared to concrete manipulatives in teaching selected elementary probability topics. With the growing availability of computers in the classroom and the...
-
Transnational education marketing strategies for postsecondary program success in Asia: Experiences in Singapore, Hong Kong, and mainland China
Ching-Mei Hsiao
Transnational education marketing strategies for postsecondary program success in Asia: Experiences in Singapore, Hong@Kong, and mainland China (2003) pp. 1–165
The purpose of this study was to determine the nature of marketing experiences that selected transnational university program providers had in Asia during 2002–2003. The study also determined what the selected transnational educational leaders saw...
-
Students' Knowledge Sources and Knowledge Sharing in the Design Studio--An Exploratory Study
Sheng-Hsiao Chiu
International Journal of Technology and Design Education Vol. 20, No. 1 (February 2010) pp. 27–42
Architectural design is a knowledge-intensive activity; however, students frequently lack sufficient knowledge when they practice design. Collaborative learning can supplement the students' insufficient expertise. Successful collaborative learning...
-
Second Life, a 3-D Animated Virtual World: An Alternative Platform for (Art) Education
Hsiao-Cheng Han
Art Education Vol. 64, No. 4 (July 2011) pp. 41–46
3-D animated virtual worlds are no longer only for gaming. With the advance of technology, animated virtual worlds not only are found on every computer, but also connect users with the internet. Today, virtual worlds are created not only by...
-
A Study on Teaching Quality of Taiwan Government Training Civil Servants with Educational Technology
Luke H. C. Hsiao
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 38–43
When economic globalization, informatization, and marketization are rapidly developing, the world is reaching the globally industrial society based on information technology. In such a fierce competition, human resource is gradually placed on the...
-
Motivating and inhibiting factors that affect faculty participation in distance education at Idaho State University
Hsiao-Ping Lin
Motivating and inhibiting factors that affect faculty participation in distance education at Idaho@State@University (2002) pp. 1–255
The purpose of this study was to identify the motivating and inhibiting factors that affected faculty participation in distance education at Idaho State University. The population for this survey was the entire teaching faculty (N = 628) from all...
-
The relationship between computer use and academic achievements
Sharon Hsiao-Shan Huang
(2008) pp. 1–106
Computer technology has been used in education for years, and the government budgets large amounts of money to foster technology. However, it is still a debated whether computer technology makes a difference in students' learning outcomes. The ...
-
Music Perception of Cochlear Implant Recipients with Implications for Music Instruction: A Review of the Literature
Feilin Hsiao; Kate Gfeller
Update: Applications of Research in Music Education Vol. 30, No. 2 (May 2012) pp. 5–10
This review of the literature presents a systematic analysis of the capabilities and limitations of cochlear implant (CI) recipients with regard to music perception. Specifically, it (a) analyzes individual components of music (e.g., rhythm, timbre, ...
-
Navigation support and social visualization for personalized E-Learning
I-Han Hsiao
(2012) pp. 1–173
A large number of educational resources is now made available on the Web to support both regular classroom learning and online learning. However, the abundance of available content produced at least two problems: how to help students to find the...
-
Exploring the Factors that Influence Continuance Intention to Attend One-to-Some Online Courses via Videoconferencing Software
Kuo-Lun Hsiao
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 155–163
Although videoconferencing software and equipment have been widely used in enterprises and education in recent year, few past studies experimentally examined the factors influencing users' continuous intention to attend one-to-some online courses...
-
From "Simply Bad Luck" to "Seeking State Compensation": Recent Progress in Combating Sexual Violations in Taiwanese Schools
Jau-Jiun Hsiao
Chinese Education and Society Vol. 47, No. 4 (2014) pp. 53–65
This article describes Taiwan's recent progress against sexual violations in schools, using the author's personal experience with case investigation work to observe changes in the sexual violation prevention landscape. Fifteen years ago,...
-
Gamified Pedagogy: From Gaming Theory to Creating a Self-Motivated Learning Environment in Studio Art
Hsiao-Cheng Han
Studies in Art Education Vol. 56, No. 3 (2015) pp. 257–267
This research is an empirical study using gamified pedagogy in a 3-D animation course in a Visual Communication Design Department. By conducting this research, I hope to increase student interest in learning 3-D animation and to decrease student...
-
Revealing the didactic character of imagery in a virtual world: Virtual learning in the three-dimensional animated environment of Second Life
Hsiao-Cheng Han
(2010) pp. 1–351
Humans rely heavily on their sense of vision and look at images in response to their need for information. People learn from didactic images within environments; for this reason, in traditional educational environments, educators tend to care about...
-
The effectiveness of worked examples associated with presentation format and prior knowledge: A web-based experiment
E-Ling Hsiao
(2010) pp. 1–231
The aim of this study is to explore whether presentation format and prior knowledge affect the effectiveness of worked examples. The experiment was conducted through a specially designed online instrument. A 2X2X3 factorial before-and-after design...
-
DSLM Instructional Approach to Conceptual Change Involving Thermal Expansion
Hsiao-Ching She
Research in Science & Technological Education Vol. 21, No. 1 (2003) pp. 43–54
Examines the process of student conceptual change regarding thermal expansion using the Dual Situated Learning Model (DSLM) as an instructional approach. Indicates that DSLM promotes conceptual change and holds great potential to facilitate the...
-
The Simplex Method of Linear Programming on Microcomputer Spreadsheets
Frank S. T. Hsiao
College Mathematics Journal Vol. 20, No. 2 (1989) pp. 153–60
Shows step-by-step use of spreadsheets with an example from linear programing using the Simplex method. Describes pivot choosing and partial Gauss-Jordan elimination procedures. (YP)
-
Facilitating knowledge integration in science through electronic discussion: The Multimedia Forum Kiosk
Sherry Hsiao-Rai Hsi
(1997) pp. 1–202
Can electronic discussion improve scientific discourse among students, support knowledge integration, and enhance students' conceptual understanding? This study investigates these questions using an environment called the Multimedia Forum Kiosk (MFK)...
-
“The Sims 2”: Reflective learning and identity construction
Hui-Chun Hsiao
@?“The @?Sims@2”: Reflective@learning and identity@construction (2007) pp. 1–218
For more than 20 years, digital games have caught the attention of scholars across a variety of disciplines who are examining them for their potential as a learning tool. Recent studies have looked at how digital games support learning in different...
-
Different Gender Students' Participation in the High- and Low-achieving Middle School Questioning-orientated Biology Classrooms in Taiwan
Hsiao-Ching She
Research in Science & Technological Education Vol. 19, No. 2 (2001) pp. 147–58
This case study investigated gender-based differences in classroom participation through examining teacher-student interactions between a female biology teacher and two groups of middle school students, namely high achievers and low achievers. The...
-
Elementary and Middle School Students' Image of Science and Scientists Related to Current Science Textbooks in Taiwan
Hsiao-Ching She
Journal of Science Education and Technology Vol. 4, No. 4 (1995) pp. 283–94
Uses a modified Chambers' Draw-a-Scientist Test (DAST) to examine elementary and middle school students' (n=289) images of science and scientists. Reports an increase in sophistication and complexity in the images according to progressively higher...
-
Gender and Grade Level Differences in Taiwan Students' Stereotypes of Science and Scientists
Hsiao-Ching She
Research in Science & Technological Education Vol. 16, No. 2 (1998) pp. 125–35
Explores student-held images of science and scientists according to gender and grade level; examines the reasons behind those images. Concludes that male students are more strongly influenced by public stereotypes of science and scientists. Contains ...
-
The impact of reflective facilitation on middle school students' self-regulated learning and their academic achievement in a computer-supported collaborative learning environment
Jy Wana Daphne Lin Hsiao
(1998) pp. 1–199
Four research questions were proposed: (1) What kind of self-regulated strategies are used by middle school students while engaged in group learning tasks in the computer supported collaborative learning environment (CSCL) and the face-to-face...
-
Concept Learning and the Limitations of Arcade-Style Games
David Moore; E-ling Hsiao
International Journal of Game-Based Learning Vol. 2, No. 3 (July 2012) pp. 1–10
This study suggests that conceptualization is the primary activity of arcade-style gameplay. Arcade-style game play is primarily a function of presenting concepts to players and continually requiring them to react with finer responses. The degree to ...
-
Internet addiction, usage, gratification, and pleasure experience: the Taiwan college students’ case
Chien Chou; Ming-Chun Hsiao
Computers & Education Vol. 35, No. 1 (2000) pp. 65–80
This study explores Internet addiction among some of the Taiwan’s college students. Also covered are a discussion of the Internet as a form of addiction, and related literature on this issue. This study used the Uses and Gratifications theory and...
Language: English
-
Discussing Culturally Relevant Books Online: A Cross-Cultural Blogging Project
Hsiao-Chien Lee; Carol Gilles
English Teaching: Practice and Critique Vol. 11, No. 4 (December 2012) pp. 161–177
This article examines the process and results of a two-year cross-cultural blogging project conducted between American fifth-graders (15 students) and Taiwanese tenth-graders (23 students). The two groups of students used a blog to correspond with...
-
Synchronous and Asynchronous Communication in an Online Environment: Faculty Experiences and Perceptions
Xiaoxia Huang; E-Ling Hsiao
Quarterly Review of Distance Education Vol. 13, No. 1 (2012) pp. 15–30
The purpose of this study was to examine online instructors' experiences and perceptions of online teaching and their communication with students in an online environment. More specifically, the study focused on the questions regarding: (1)...
-
Enhancing Eight Grade Students' Scientific Conceptual Change and Scientific Reasoning through a Web-Based Learning Program
Ya-Wen Liao; Hsiao-Ching She
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 228–240
This study reports the impacts of the Scientific Concept Construction and Reconstruction (SCCR) digital learning system on eighth grade students' concept construction, conceptual change, and scientific reasoning involving the topic of "atoms". A two-...
-
Investigating Learner Affective Performance in Web-Based Learning by Using Entrepreneurship as a Metaphor
Ming-Chou Liu; Ming-Hsiao Chi
Educational Technology & Society Vol. 15, No. 3 (2012) pp. 202–213
In the era of the Internet, factors which influence effective learning in a Web-based learning environment are well worth exploring. In addition to knowledge acquisition and skills training, affect is also an important factor, since successful...
-
The Effect of Varied Visual Scaffolds on Engineering Students’ Online Reading
Pao-Nan Chou; Hsi-Chi Hsiao
Interdisciplinary Journal of E-Learning and Learning Objects Vol. 6, No. 1 (Jan 01, 2010) pp. 193–201
-
SCCR digital learning system for scientific conceptual change and scientific reasoning
Hsiao-Ching She; Chin-Quen Lee
Computers & Education Vol. 51, No. 2 (September 2008) pp. 724–742
This study reports an adaptive digital learning project, scientific concept construction and reconstruction (SCCR), that was developed based on the theories of Dual Situated Learning Model (DSLM) and scientific reasoning. In addition, the authors...
Language: English
-
Group differences in computer supported collaborative learning: Evidence from patterns of Taiwanese students’ online communication
Chiung-Hui Chiu; Hsieh-Fen Hsiao
Computers & Education Vol. 54, No. 2 (February 2010) pp. 427–435
This study explored the differences among online elementary school student groups based on their communication features. Two hundred and ninety-one Taiwanese students, ranging in age from 11 to 12years old, participated in this study. The students...
-
An empirical examination of individual and system characteristics on enhancing e-learning acceptance
Yi-Hsuan Lee; Chan Hsiao; Sutrisno Purnomo
Australasian Journal of Educational Technology Vol. 30, No. 5 (Nov 03, 2014)
Due to the continued prevalence of e-learning underutilization in Indonesia’s higher education context, this study empirically examines individual and system characteristics believed to influence students’ acceptance of e-learning systems. The...
Language: English
-
The impact of multimedia effect on science learning: Evidence from eye movements
Hsiao-Ching She; Yi-Zen Chen
Computers & Education Vol. 53, No. 4 (December 2009) pp. 1297–1307
This study examined how middle school students constructed their understanding of the mitosis and meiosis processes at a molecular level through multimedia learning materials presented in different interaction and sensory modality modes. A two ...
Language: English
-
Discussing the Factors Contributing to Students' Involvement in an EFL Collaborative Wiki Project
Hsiao-chien Lee; Pei-ling Wang
ReCALL Vol. 25, No. 2 (May 2013) pp. 233–249
A growing number of researchers have acknowledged the potential for using wikis in online collaborative language learning. While researchers appreciate the wikis platform for engaging students in virtual team work and authentic language learning,...
-
The Impact of Recurrent On-Line Synchronous Scientific Argumentation on Students' Argumentation and Conceptual Change
Chien-Hsien Chen; Hsiao-Ching She
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 197–210
This study reports the impact of Recurrent On-Line Synchronous Scientific Argumentation learning on 8th grade students' scientific argumentation ability and conceptual change involving physical science. The control group (N = 76) were recruited to...
-
Web-Based Data Collection
E-Ling Hsiao; David Richard Moore
TechTrends: Linking Research and Practice to Improve Learning Vol. 53, No. 6 (November 2009) pp. 56–60
Instruction is increasingly being delivered through distributed multimedia applications. Instruction delivered through these online environments creates robust opportunities for content presentation and learner interaction. These environments give...
-
Factors that Influence Acceptance of Web-Based E-Learning Systems for the In-Service Education of Junior High School Teachers in Taiwan
Hong-Ren Chen; Hsiao-Fen Tseng
Evaluation and Program Planning Vol. 35, No. 3 (August 2012) pp. 398–406
Web-based e-learning is not restricted by time or place and can provide teachers with a learning environment that is flexible and convenient, enabling them to efficiently learn, quickly develop their professional expertise, and advance...
-
Guiding Students to the Right Questions: Adaptive Navigation Support in an E-Learning System for Java Programming
I-H Hsiao; S Sosnovsky; P Brusilovsky
Journal of Computer Assisted Learning Vol. 26, No. 4 (August 2010) pp. 270–283
Rapid growth of the volume of interactive questions available to the students of modern E-Learning courses placed the problem of personalized guidance on the agenda of E-Learning researchers. Without proper guidance, students frequently select too...
-
On-line synchronous scientific argumentation learning: Nurturing students' argumentation ability and conceptual change in science context
Kuan-Hue Yeh; Hsiao-Ching She
Computers & Education Vol. 55, No. 2 (September 2010) pp. 586–602
The purpose of this study is to examine the difference in effectiveness between two on-line scientific learning programs – one with an argumentation component and one without an argumentation component – on students' scientific argumentation ability ...
Language: English
Topics: Middle School Education
-
The impact of ideology on the interaction between tutors and students in the education of industrial design: A case study in Taiwan
Hsi-Chi Hsiao; Yung-Shin Cheng
International Journal of Educational Development Vol. 26, No. 1 pp. 6–23
This paper applies the concept of ideology to the field of design education. Specifically, this study explores the potential impact of ideology on the interaction between tutors and students involved in the education of industrial design in Taiwan....
Language: English
-
The Effect of Treatment of Obstructive Sleep Apnea on Quality of Life in Children with Cerebral Palsy
Kai Hsun Hsiao; Gillian M. Nixon
Research in Developmental Disabilities Vol. 29, No. 2 (2008) pp. 133–140
Benefits of treatment for obstructive sleep apnea (OSA) in children with cerebral palsy could differ from those in otherwise healthy children. We examined the effects of OSA treatment by comparing a group of children with cerebral palsy treated with ...
-
Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills
Hsien-Sheng Hsiao; Jyun-Chen Chen
Computers & Education Vol. 95, No. 1 (April 2016) pp. 151–162
Children love to play games, and early childhood is a critical time for developing motor skills. This study combined gesture-based computing technology and a game-based learning model to develop a gesture interactive game-based learning (GIGL)...
Language: English
-
Science Learning Outcomes in Alignment with Learning Environment Preferences
Chun-Yen Chang; Chien-Hua Hsiao; Yueh-Hsia Chang
Journal of Science Education and Technology Vol. 20, No. 2 (April 2011) pp. 136–145
This study investigated students' learning environment preferences and compared the relative effectiveness of instructional approaches on students' learning outcomes in achievement and attitude among 10th grade earth science classes in Taiwan. Data...
-
An Empirical Examination of Individual and System Characteristics on Enhancing E-Learning Acceptance
Yi-Hsuan Lee; Chan Hsiao; Sutrisno Hadi Purnomo
Australasian Journal of Educational Technology Vol. 30, No. 5 (2014) pp. 562–579
Due to the continued prevalence of e-learning underutilization in Indonesia's higher education context, this study empirically examines individual and system characteristics believed to influence students' acceptance of e-learning systems. ...
-
Teaching Topographic Map Skills and Geomorphology Concepts with Google Earth in a One-Computer Classroom
Hsiao-Ping Hsu; Bor-Wen Tsai; Che-Ming Chen
Journal of Geography Vol. 117, No. 1 (2018) pp. 29–39
Teaching high-school geomorphological concepts and topographic map reading entails many challenges. This research reports the applicability and effectiveness of Google Earth in teaching topographic map skills and geomorphological concepts, by a...
-
Develop and Evaluate the Effects of Multimodal Presentation System on Elementary ESL Students
Fang-O Kuo; Pao-Ta Yu; Wei-Hung Hsiao
Turkish Online Journal of Educational Technology Vol. 12, No. 4 (October 2013) pp. 29–40
The purpose of this study is to develop and evaluate the effects of multimodal presentation system (MPS), a multimodal presentation software integrated with interactive whiteboard (IWB), on student learning in the elementary English as second...
-
The Effects of Web-Based/Non-Web-Based Problem-Solving Instruction and High/Low Achievement on Students' Problem-Solving Ability and Biology Achievement
Wen-Feng Yu; Hsiao-Ching She; Yu-Mei Lee
Innovations in Education and Teaching International Vol. 47, No. 2 (May 2010) pp. 187–199
This study investigates the effects of two factors: the mode of problem-solving instruction (i.e. Web-based versus non-Web-based) and the level of academic achievement (i.e. high achievers versus low achievers) on students' problem-solving ability...
-
Broadening the Notion of Participation in Online Discussions: Examining Patterns in Learners' Online Listening Behaviors
Alyssa Friend Wise; Jennifer Speer; Farshid Marbouti; Ying-Ting Hsiao
Instructional Science: An International Journal of the Learning Sciences Vol. 41, No. 2 (March 2013) pp. 323–343
While a great deal of research has studied the messages students contribute to electronic discussion forums, productive participation in online learning conversations requires more than just making posts. One important pre-condition for productive...
-
The role of motivation, ability, and opportunity in university teachers’ continuance use intention for flipped teaching
Hui-Min Lai; Yu-Lin Hsiao; Pi-Jung Hsieh
Computers & Education Vol. 124, No. 1 (September 2018) pp. 37–50
On-site teaching practice is changing due to the development of digital technology. Traditional lecturing has long focused on instructor-based teaching but now has transitioned to a flipped classroom that emphasizes student learning. In the past,...
Language: English
-
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters
Meng-Tzu Cheng; Yu-Wen Lin; Hsiao-Ching She
Computers & Education Vol. 86, No. 1 (August 2015) pp. 18–29
Video games possess many unique features that facilitate learning. Meanwhile, teaching about evolution is never an easy task due to the existence of some barriers to its learning.
Language: English