The Future of Game-Based Learning as Project-Based Learning in the Classroom
PROCEEDINGS
Bradley Hoge, University of Houston - Downtown, United States ; Frank Hughes, Tietronix, United States ; Jennifer Myers, Lonestar College, United States
Society for Information Technology & Teacher Education International Conference, in Austin, Texas, USA ISBN 978-1-880094-92-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
Game-based learning provides a framework for project-based learning in the classroom, if games are developed for inquiry learning rather than simply engaging content delivery. New Century Energy, developed by Tietronix, Inc. for HISD, is an immersive, micromanagement computer game providing GBL for secondary students. NCE combines strategy and construction and management game aspects requiring players to build energy companies to meet the needs of cities throughout the US over the next 50 years. Lessons, questions, and unexpected events push players to seek out content knowledge to advance. Variations in difficulty are incorporated into lessons students must master to open options in the game. Answers to questions from each lesson affect plant efficiencies and team scores. This makes NCE a transformative approach to PBL. NCE provides a model for integrating smart games into the classroom, and propelling STEM education into this still somewhat new century.
Citation
Hoge, B., Hughes, F. & Myers, J. (2012). The Future of Game-Based Learning as Project-Based Learning in the Classroom. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2548-2553). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 10, 2024 from https://www.learntechlib.org/primary/p/39967/.
Keywords
References
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