Tags
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Learning in Arcade Video Games: Elliptical Mechanisms and Transferability to Education
Hock-koon, S. (2012). Learning in Arcade Video Games: Elliptical Mechanisms and Transferability to Education. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2542-2547). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Emerging Technologies for Informal Learning: Transforming Traditional Education from the Inside and the Outside, Part 1 Coordinators: Curt Bonk, Professor, Indiana University and Mimi Miyoung Lee, Associate Professor, University of Houston
Warren, S., Nihalani, P., Kim, P., Zhang, K., Veletsianos, G., Bonk, C.J., Correia, A.P. & Lee, M.M. (2012). Emerging Technologies for Informal Learning: Transforming Traditional Education from the Inside and the Outside, Part 1 Coordinators: Curt Bonk, Professor, Indiana University and Mimi Miyoung Lee, Associate Professor, University of Houston. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 4917-4924). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Massively Multiplayer Online Role-Playing Games as Digital Game-Based English Learning Platforms: A Study of the Effects of Digital Game Play on ESL Students’ English Use
Wu, M.L. & Richards, K. (2012). Massively Multiplayer Online Role-Playing Games as Digital Game-Based English Learning Platforms: A Study of the Effects of Digital Game Play on ESL Students’ English Use. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 1370-1373). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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A framework for user modeling in QuizMASter
Shabani, S., Lin, F. & Graf, S. (2012). A framework for user modeling in QuizMASter. Journal of e-Learning and Knowledge Society, 8(3), 29-44. Italian e-Learning Association.
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The Collaboration-Authentic Learning-Tool Mediation (CAT) Framework: The Design, Use and Evaluation of an Academic Professional Development Workshop
Amory, A. (2013). The Collaboration-Authentic Learning-Tool Mediation (CAT) Framework: The Design, Use and Evaluation of an Academic Professional Development Workshop. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 449-457). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).
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Cross-cultural Expert Evaluation of Two STEM Learning Games for Children
Nousiainen, T. & Vesisenaho, M. (2014). Cross-cultural Expert Evaluation of Two STEM Learning Games for Children. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 350-355). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).
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Design and Development of A Sifteo Cubes Game for Chinese Proverbs Learning
Ku, D.T., Huang, E. & Hsu, X.S.C. (2014). Design and Development of A Sifteo Cubes Game for Chinese Proverbs Learning. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 893-898). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).
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Assessment of a Business Gaming Practice in University based on the Attitude Modification
Tachino, T., Kato, Y., Kato, S. & Wakayama, N. (2014). Assessment of a Business Gaming Practice in University based on the Attitude Modification. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 1645-1650). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).
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Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile Devices
Schimanke, F., Mertens, R. & Vornberger, O. (2014). Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile Devices. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 1770-1779). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE).
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Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile Devices
Schimanke, F., Mertens, R. & Vornberger, O. (2017). Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile Devices. International Journal on E-Learning, 16(3), 287-311. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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A Study of Motivation in a Quest-Based Learning Environment
Lambert, J., Gong, Y. & Harrison, R. (2015). A Study of Motivation in a Quest-Based Learning Environment. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 127-132). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Issues and Opportunities in Learning with Social Impact Video Games
Sheepy, E. & Jackson, R. (2015). Issues and Opportunities in Learning with Social Impact Video Games. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1317-1322). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Connecting Game and Instructional Design Through Development
Boyer, M., Akcaoğlu, M. & Pernsteiner, S. (2015). Connecting Game and Instructional Design Through Development. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1641-1650). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Developing Analytics to Examine Player Activity in a Game-Based Virtual Learning Environment
Boyer, M. & Pernsteiner, S. (2015). Developing Analytics to Examine Player Activity in a Game-Based Virtual Learning Environment. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1651-1654). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Designing for motivational immersive learning through narrative role-play scenarios
Gjedde, L. (2015). Designing for motivational immersive learning through narrative role-play scenarios. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 337-341). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE).
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Learning Algebra through Gaming: Vision and Early Prototype of a Game Suite that Supports Customized Learning
Enfield, J. & Dutta, P. (2015). Learning Algebra through Gaming: Vision and Early Prototype of a Game Suite that Supports Customized Learning. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 577-580). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE).
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Social Gamification in Multimedia Instruction to Advance Glacier Science for Grade K-6 Students
Hsu, K.C. & Lee, Y.j. (2015). Social Gamification in Multimedia Instruction to Advance Glacier Science for Grade K-6 Students. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 16-21). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE).
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Design and Assessment of a Location-based Game to Support English Vocabulary Learning in University
Tang, F., Wang, B., Kaneko, K., Goda, Y., Okada, Y. & Yamada, M. (2017). Design and Assessment of a Location-based Game to Support English Vocabulary Learning in University. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 468-474). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
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Charting New Directions in Educational Research
Gibson, D., Knezek, G., Ifenthaler, D., Voogt, J., Christensen, R. & Schildkamp, K. (2017). Charting New Directions in Educational Research. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 973-979). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
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3D Digital Training of a High-Risk Environment: A Case Study of an Industry-Academia Partnership for Improved Learning
Preston, J., Chastine, J. & Guo, R. (2017). 3D Digital Training of a High-Risk Environment: A Case Study of an Industry-Academia Partnership for Improved Learning. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 17-26). Washington, DC: Association for the Advancement of Computing in Education (AACE).