Tags
-
Project Tamago: Design and Development of an Augmented Reality Mobile Game for Japanese Language Learning
Shea, A. & Ito, J. (2013). Project Tamago: Design and Development of an Augmented Reality Mobile Game for Japanese Language Learning. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 2281-2285). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).
-
Using an environmental game to enhance students’ environmental protection learning
Hong, J.C., Hwang, M.Y. & Tai, K.H. (2016). Using an environmental game to enhance students’ environmental protection learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 445-449). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
-
Blending Formal and Informal Learning Through an Online Immersive Game Environment: Contrasts in Interactions by Middle School Boys and Girls
Christensen, R. & Knezek, G. (2016). Blending Formal and Informal Learning Through an Online Immersive Game Environment: Contrasts in Interactions by Middle School Boys and Girls. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 535-540). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
-
The Design of Scaffolding in Game-based Learning: A Formative Evaluation
Weppel, S., Bishop, M. & Munoz-Avila, H. (2012). The Design of Scaffolding in Game-based Learning: A Formative Evaluation. Journal of Interactive Learning Research, 23(4), 361-392. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
-
PCaRD: A model for teachers to integrate games in their classrooms
Foster, A. & Shah, M. (2012). PCaRD: A model for teachers to integrate games in their classrooms. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2525-2533). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
-
The Future of Game-Based Learning as Project-Based Learning in the Classroom
Hoge, B., Hughes, F. & Myers, J. (2012). The Future of Game-Based Learning as Project-Based Learning in the Classroom. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2548-2553). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
-
The Effectiveness of Game-based Learning As An Instructional Strategy to Engage Students in Higher Education in Singapore
Tham, R. & Tham, L. (2014). The Effectiveness of Game-based Learning As An Instructional Strategy to Engage Students in Higher Education in Singapore. International Journal on E-Learning, 13(4), 483-496. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Using Game-Based Learning to Enhance Learning Achievement and Motivation in an Undergraduate “English for Educational Technology” Course—A Preliminary Study
Cheng, Y.C. & Yeh, H.T. (2012). Using Game-Based Learning to Enhance Learning Achievement and Motivation in an Undergraduate “English for Educational Technology” Course—A Preliminary Study. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2697-2699). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
-
The Gamer Generation Teaches School: The Gaming Practices and Attitudes towards Technology of Pre-Service Teachers
Hayes, E. & Ohrnberger, M. (2013). The Gamer Generation Teaches School: The Gaming Practices and Attitudes towards Technology of Pre-Service Teachers. Journal of Technology and Teacher Education, 21(2), 154-177. Waynesville, NC USA: Society for Information Technology & Teacher Education.
-
An Interactive Digital Game of International Business: Design and Development
Mengel, M.A. (2012). An Interactive Digital Game of International Business: Design and Development. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (p. 281). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
-
Baby GaGa, Sir Mixalot, and Hiaku: An App Developer’s Social Networking Story
Leneway, R. & Leneway, K. (2012). Baby GaGa, Sir Mixalot, and Hiaku: An App Developer’s Social Networking Story. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 1099-1100). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
-
Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives
Liu, Y. & Rojewski, J. (2013). Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 43-50). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Teachers’ Beliefs on Emerging Technologies in the Classroom
Hodges, C. & Prater, A. (2013). Teachers’ Beliefs on Emerging Technologies in the Classroom. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 3167-3169). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments: Part One
Hoffman, D.L., Kinzer, C.K., Turkay, S., Paek, S., Chantes, P. & Gunbas, N. (2013). Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments: Part One. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 997-1002). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).
-
Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments
Kinzer, C.K., Hoffman, D.L., Turkay, S., Paek, S., Chantes, P. & Gunbas, N. (2013). Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 1193-1198). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).
-
Elliptical Learning in Digital Game-Based Learning: The Issue of Elliptical Closure
Hock-koon, S. (2014). Elliptical Learning in Digital Game-Based Learning: The Issue of Elliptical Closure. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 645-651). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
-
IT Pathways: Increasing Girls’ Interest in IT Careers through Game-based Learning
Lockee, B., Meszaros, P. & Kimbrell, M. (2014). IT Pathways: Increasing Girls’ Interest in IT Careers through Game-based Learning. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 670-675). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
-
Game Network Analysis: Developing and assessing teachers’ knowledge of game-based learning
SHAH, M. & Foster, A. (2014). Game Network Analysis: Developing and assessing teachers’ knowledge of game-based learning. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 685-692). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
-
Connecting Contemporary Learning Theories to the Development and Design of Educational Digital Games: Pedagogical Considerations for the Adoption of Digital Game-Based Learning
Wu, M.L. & Richards, K. (2014). Connecting Contemporary Learning Theories to the Development and Design of Educational Digital Games: Pedagogical Considerations for the Adoption of Digital Game-Based Learning. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 1041-1053). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
-
A Mobile Game Approach for Learning Chinese as a Second Language
Chen, C.P., Wang, C.h. & Chen, J.J. (2014). A Mobile Game Approach for Learning Chinese as a Second Language. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 1084-1089). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).