You are here:

International Journal of Game-Based Learning

October 2015 Volume 5, Number 4

Search this issue

Table of Contents

Number of articles: 4

  1. Exergaming Theories: A Literature Review

    Dwayne Sheehan, Mount Royal University, Calgary, Canada; Brian Kooiman, Lake Elsinore Unified School District, Lake Elsinore, CA, United States

    Until recently exergaming was seldom a topic of research. The technology that makes exergaming possible was not available to consumers. In 2006, Nintendo released the Wii gaming system. This new... More

    pp. 1-14

    View Abstract
  2. Mental Rotation Ability and Computer Game Experience

    Zeynep Gecu, Computer Education and Instructional Technology Department, Yildiz Technical University, Istanbul, Turkey; Kursat Cagiltay, Computer Education and Instructional Technology Department, Middle East Technical University, Ankara, Turkey

    Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and... More

    pp. 15-26

    View Abstract
  3. Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games

    Stefan Göbel & Ralf Steinmetz, Multimedia Communications Lab (KOM), Technische Universität Darmstadt, Darmstadt, Germany; Viktor Wendel, Stefan Krepp & Michael Gutjahr, Technische Universität Darmstadt, Darmstadt, Germany

    In collaborative learning scenarios, the role of the instructor is vital. This aspect directly carries over to the concept of collaborative multiplayer Serious Games, where a group of players is... More

    pp. 27-49

    View Abstract
  4. Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey

    Birgit Schmitz, Humance AG, Koln, Germany; Patrick Felicia, Waterford Institute of Technology, Waterford, Ireland; Filippo Bignami, ECAP, Lamone, Switzerland

    This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the... More

    pp. 50-63

    View Abstract