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    • 360 Degree Videos within a Climbing MOOC

      Gänsluckner, M., Ebner, M. & Kamrat, I. (2017). 360 Degree Videos within a Climbing MOOC. Presented at International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2017.

    • Readiness of Forklift Operators to Train with Serious Games

      De Villiers, P. & Blignaut, S. (2016). Readiness of Forklift Operators to Train with Serious Games. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1696-1704). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).

    • Development of Museum Learning Experience Using Virtual Reality and Mobile Devices

      Harron, J., Petrosino, A. & Jenevein, S. (2017). Development of Museum Learning Experience Using Virtual Reality and Mobile Devices. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1592-1597). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).

    • Closing the Gap: How Can the School System Embrace the Age of Acceleration?

      Chiasson, M. & Freiman, V. (2017). Closing the Gap: How Can the School System Embrace the Age of Acceleration?. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 615-620). Washington, DC: Association for the Advancement of Computing in Education (AACE).

    • Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect

      Zhang, M., Zhang, Z., Chang, Y., Aziz, E.S., Esche, S. & Chassapis, C. (2018). Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect. International Journal of Emerging Technologies in Learning (iJET), 13(1), 138-159. Kassel, Germany: International Journal of Emerging Technology in Learning.

    • What is an Emerging Technology? The SITE Community's Perspective - Virtual Reality, Child Robot Interaction, and Simulation

      Eguchi, A., Oigara, J., Pan, S.c., Ryu, J., Dominguese, D. & Bramlet, M.T. (2018). What is an Emerging Technology? The SITE Community's Perspective - Virtual Reality, Child Robot Interaction, and Simulation. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1449-1451). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).

    • Seeing is Believing: Use of Immersive Technologies to Facilitate Deep Engagement in Experiential Curricula

      Wereley, M., Broda, M. & Schmidt, A. (2018). Seeing is Believing: Use of Immersive Technologies to Facilitate Deep Engagement in Experiential Curricula. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1770-1775). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).

    • An Innovative Approach for Teaching Nursing Course with Cyber-CANOE

      Cristobal, F.R., Pelayo, R., Van Hoose, D. & Chi, R. (2018). An Innovative Approach for Teaching Nursing Course with Cyber-CANOE. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 134-139). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).

    • Enabling Teachers to Create Authentic Interview Simulations

      Marfisi, I., Vinatier, I., Bevacqua, E. & Kébé, M. (2018). Enabling Teachers to Create Authentic Interview Simulations. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1514-1519). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • Creating Virtual Reality Artefacts to Enhance and Transform Digital Learning

      Frydenberg, M. & Andone, D. (2018). Creating Virtual Reality Artefacts to Enhance and Transform Digital Learning. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1543-1552). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • Perception in VR 3D vs VR 360 video : How a key cognitive process in learning operates in virtual environments

      Salamin, A.D. (2018). Perception in VR 3D vs VR 360 video : How a key cognitive process in learning operates in virtual environments. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1565-1571). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • A Virtual Reality Teaching and Learning Environment for Chemistry

      Wilcox, T. & Wilcox, D. (2018). A Virtual Reality Teaching and Learning Environment for Chemistry. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1598-1602). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom

      Southgate, E., Budd, J. & Smith, S. (2017). Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom. Australian Journal of Teacher Education, 42(7),.

    • Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course

      Takala, T.M., Malmi, L., Pugliese, R. & Takala, T. (2016). Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course. Informatics in Education, 15(2), 287-317.

    • 3D Virtual environments as effective learning contexts for cultural heritage

      Mortara, M. & Catalano, C. (2018). 3D Virtual environments as effective learning contexts for cultural heritage. Italian Journal of Educational Technology, 26(2), 5-21. Ortona, Italy: Edizioni Menabò - Menabò srl.

    • A Virtual Reality Teaching Simulation for Exercise During Pregnancy

      Setiawan, A., Agiwahyuanto, F. & Arsiwi, P. (2019). A Virtual Reality Teaching Simulation for Exercise During Pregnancy. International Journal of Emerging Technologies in Learning (iJET), 14(1), 34-48. Kassel, Germany: International Journal of Emerging Technology in Learning.

    • Exploring the influences of immersive virtual reality pre-service teacher training simulations on teacher efficacy

      Yun, H., Park, S. & Ryu, J. (2019). Exploring the influences of immersive virtual reality pre-service teacher training simulations on teacher efficacy. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2112-2116). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

    • Enhancing Reflection and Empathy Skills via Using a Virtual Reality Based Learning Framework

      Stavroulia, K. & Lanitis, A. (2019). Enhancing Reflection and Empathy Skills via Using a Virtual Reality Based Learning Framework. International Journal of Emerging Technologies in Learning (iJET), 14(7), 18-36. Kassel, Germany: International Journal of Emerging Technology in Learning.

    • Virtual Reality in Pharma Research and Development

      Gamble, V., Trower, T., Reed-Voorheis, C., Braunschweig, D., Vasko, T. & Beresford, B. (2019). Virtual Reality in Pharma Research and Development. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1435-1440). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review

      Kommetter, C. & Ebner, M. (2019). A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 919-929). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

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