Search results for author:"Hajime Kita"
Total records matched: 9 Search took: 0.116 secs
-
Paired Learning of Dynamic Web Page Formatting
Masako Okamoto; Hajime Kita
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1829–1834
Facing the diversity of learners in universal access stage of higher education, and increasing demand for programming education following rapid progress of information technology, effective facilitation method for nontechnical course students is...
-
Facilitation of Collaborative Learning in Colleges under Universal Access Stage: Practice in Computer Literacy Courses
Kayoko Terakawa; Hajime Kita
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2735–2740
Because of the diversity of learners in the universal access stage of higher education in Japan and the increasing demand for computer literacy education to cope with the progress of information technology, the effective teaching methods are needed...
Topics: Teaching Methods, Collaboration, Literacy, Educational Technology, Computers
-
Creativity Education by Distance Learning Connecting Kyoto University and UCLA
Hideyuki Takada; Hajime Kita
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 366–372
Education on creativity is getting more and more important as the human beings proceeds toward the knowledge society. To think on how computers can perform for supporting the education on creativity is an important issue. We are carrying out two...
Topics: Creativity, Elementary Education
-
Effect of Group Size Sharing a Mouse in Collaborative Learning using Multi-Mouse Quiz in an Elementary School
Juan Zhou; Mikihiko Mori; Hajime Kita
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 538–541
Single Display Groupware (SDG) is a collaborative working environment in which multiple users can interact with a computer sharing information on a single display. The authors have paid attention to usage of SDG in elementary school education, and...
Topics: Computer-Mediated Communication, Elementary Education, Usability/User Studies, User Interface Design
-
New Challenge of Information Science Education Based on PBL Using Squeak eToy: ISEC-SeT
Takeshi Fujioka; Hideyuki Takada; Hajime Kita
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 14–21
We have designed a problem-based leaning curriculum called ISEC-SeT (Information Science Education Curriculum with Squeak eToy). This is designed for education of information science in high school using computer programming as a tool of problem...
Topics: Science, Information Sciences, Computer Sciences, Programming, Curriculum
-
Quiz Making Activities Using the Multi-Mouse Quiz System in an Elementary School
Juan Zhou; Mikihiko Mori; Hiroshi Ueda; Hajime Kita
International Journal of Distance Education Technologies Vol. 11, No. 4 (2013) pp. 45–62
The Multi-Mouse Quiz System is an application used to treat quizzes in a classroom or other learning environment. The system comprises the Multi Mouse Quiz (MMQ) and MMQEditor. The MMQ is an application of Single Display Groupware (SDG), which...
-
Project-Based Learning of Computer Programming Using an Artificial Market System
Masako Okamoto; Hajime Kita; Isao Ono; Daisuke Kiga; Takao Terano; Takashi Yamada; Yusuke Koyama
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4545–4553
Computer programming is one of the key issue in teaching computer science, and it requires comprehensive ability not only knowledge of programming language. Hence, effective pedagogical methods of teaching computer programming are needed. This paper ...
Topics: Programming, Computer Sciences, Computers, Learning Objects, Teaching Methods
-
Computer Programming Course Materials for Self-Learning Novices
Masako Okamoto; Kayoko Terakawa; Masayuki Murakami; Kokolo Ikeda; Mikihiko Mori; Tetsutarou Uehara; Hajime Kita
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 2855–2861
Teaching of computer programming may often stay just introduction of the grammar of programming languages such as C, C++ or Java, and students may fail in acquiring real programming ability. One of the solutions to this inefficiency is to introduce...
-
Analysis of Self-Evaluation in Project-Based Learning of Object Oriented Programming
Masako Okamoto; Mikihiko Mori; Hajime Kita; Isao Ono; Daisuke Kiga; Takao Terano; Takashi Yamada; Yusuke Koyama
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3016–3021
This paper discusses the learning process of object oriented programming in project-based learning course using artificial market system a graduate program in Tokyo Institute of Technology. The results of questionnaire surveys taken before and...