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Evaluating coursework in computer games degrees: Students and assessors as virtual characters
ARTICLE
Barry Ip, Martin Capey, Andrew Baker, John Carroll
Australasian Journal of Educational Technology Volume 25, Number 1, ISSN 0814-673X Publisher: Australasian Society for Computers in Learning in Tertiary Education
Abstract
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as virtual characters. The establishment of a new assessment framework for games degrees is outlined, followed by the findings from in depth interviews with students and lecturers concerning its implementation. The results provide a self reflective but critical insight on how existing assessment techniques may be adapted for the growing demands and popularity of games courses, as well as issues surrounding the appraisal of undergraduate work within virtual environments. Recommendations are provided on how similar assessments may be conducted in the future.
Citation
Ip, B., Capey, M., Baker, A., Carroll, J. & Carroll, J. (2009). Evaluating coursework in computer games degrees: Students and assessors as virtual characters. Australasian Journal of Educational Technology, 25(1),. Australasian Society for Computers in Learning in Tertiary Education. Retrieved August 13, 2024 from https://www.learntechlib.org/p/43919/.
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