Tags
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The Innovative Technology Experiences for Students and Teachers (ITEST) Program: Teachers developing the next generation of STEM talent
Parker, C., Malyn-Smith, J., Reynolds-Alpert, S. & Bredin, S. (2010). The Innovative Technology Experiences for Students and Teachers (ITEST) Program: Teachers developing the next generation of STEM talent. Journal of Technology and Teacher Education, 18(2), 187-201. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Culturally Relevant Computing Programs: Two examples to Inform Teacher Professional Development
Scott, K.A., Clark, K., Hayes, E., Mruczek, C. & Sheridan, K. (2010). Culturally Relevant Computing Programs: Two examples to Inform Teacher Professional Development. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1269-1277). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Games, Sims and Virtual Worlds in K-20 STEM education
Ouyang, Y., Yang, S., Franklin, T., Michaelson, K., Morge, S., Sheybani, E., Hayden, K., Narayan, S., Tagliarini, G. & Talaiver, M. (2010). Games, Sims and Virtual Worlds in K-20 STEM education. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2024-2028). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Issues in STEM Workforce Education for Information Technology and STEM Careers
Malyn-Smith, J., Bean, S., Coppola, R., Feller, R. & Gropen, J. (2010). Issues in STEM Workforce Education for Information Technology and STEM Careers. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2996-3001). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Engaging More Students from Underrepresented Groups In Technology: What Happens if We Don't?
Scott, K.A., Clark, K., Sheridan, K., Hayes, E. & Mruczek, C. (2010). Engaging More Students from Underrepresented Groups In Technology: What Happens if We Don't?. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 4097-4104). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Developing a game model for computational thinking and learning traditional programming through game-play
Kazimoglu, C., Kiernan, M., Bacon, L. & Mackinnon, L. (2010). Developing a game model for computational thinking and learning traditional programming through game-play. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1378-1386). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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School Level Computer Science Education and Computer Science Teacher Training in the US: An Overview and an Example Solution
Ray, L., Whitehead, C., Shamim, K., Summers, W. & Obando, R. (2011). School Level Computer Science Education and Computer Science Teacher Training in the US: An Overview and an Example Solution. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 3931-3938). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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A Computer Science Educational Program for Establishing an Entry Point into the Computing Community of Practice
Haberman, B. & Yehezkel, C. (2008). A Computer Science Educational Program for Establishing an Entry Point into the Computing Community of Practice. Journal of Information Technology Education: Research, 7(1), 81-100. Informing Science Institute.
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Exploring Media Literacy and Computational Thinking: A Game Maker Curriculum Study
Jenson, J. & Droumeva, M. Exploring Media Literacy and Computational Thinking: A Game Maker Curriculum Study. Electronic Journal of e-Learning, 14(2), 111-121.
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Research Highlights in Technology and Teacher Education 2018
Liu, L. & Gibson, D. Research Highlights in Technology and Teacher Education 2018. Association for the Advancement of Computing in Education (AACE).
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Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play
Kazimoglu, C., Kiernan, M., Bacon, L. & MacKinnon, L. (2011). Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play. International Journal of Game-Based Learning, 1(3), 30-52. IGI Global.
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Tri-P-LETS: Changing the Face of High School Computer Science
Sherrell, L., Malasri, K., Mills, D., Thomas, A. & Greer, J. (2012). Tri-P-LETS: Changing the Face of High School Computer Science. Journal of Computers in Mathematics and Science Teaching, 31(1), 61-85. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Factors that impact student usage of the learning management system in Qatari schools
Nasser, R., Cherif, M. & Romanowski, M. (2011). Factors that impact student usage of the learning management system in Qatari schools. The International Review of Research in Open and Distributed Learning, 12(6), 39-62. Athabasca University Press.
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Teaching Problem Solving through Game Design: Reflections on Game Design and Learning Summer Camp
Akcaoglu, M., Boyer, D.M. & Kereluik, K. (2012). Teaching Problem Solving through Game Design: Reflections on Game Design and Learning Summer Camp. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 3-7). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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OssaBest 2011: Increasing student inquiry into computer programming using robotics
Saad, A., Kroutil, R., Strauser, E. & Reed, J. (2012). OssaBest 2011: Increasing student inquiry into computer programming using robotics. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 35-38). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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An Ontology-Based Computational Thinking Framework
Sharifi, H., Rahnavard, G. & Pontelli, E. (2012). An Ontology-Based Computational Thinking Framework. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 39-46). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Learning with Educational Games for the Intrepid 21st Century Learners
Wu, M.L. & Richards, K. (2012). Learning with Educational Games for the Intrepid 21st Century Learners. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 55-74). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Integrating Environmental Sustainability Education with Computational Thinking in a Montessori School Setting
Westbaker, T., Jain, S., Scott, M. & Arsenault, J. (2012). Integrating Environmental Sustainability Education with Computational Thinking in a Montessori School Setting. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 500-506). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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AgentCubes: Enabling 3D Creativity by Addressing Cognitive and Affective Programming Challenges
Repenning, A., Smith, C., Owen, R. & Repenning, N. (2012). AgentCubes: Enabling 3D Creativity by Addressing Cognitive and Affective Programming Challenges. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2762-2771). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Using Multimodal Learning Analytics to Identify Patterns of Interactions in a Body-Based Mathematics Activity
Smith, C., King, B. & Gonzalez, D. (2016). Using Multimodal Learning Analytics to Identify Patterns of Interactions in a Body-Based Mathematics Activity. Journal of Interactive Learning Research, 27(4), 355-379. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).