Tags
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Online Tools for Feedback Engagement in Second Language Learning
Caruso, M., Fraschini, N. & Kuuse, S. (2019). Online Tools for Feedback Engagement in Second Language Learning. International Journal of Computer-Assisted Language Learning and Teaching, 9(1), 58-78. IGI Global.
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Exploring the Effect of Materials Designed with Augmented Reality on Language Learners' Vocabulary Learning
Solak, E. & Cakir, R. (2015). Exploring the Effect of Materials Designed with Augmented Reality on Language Learners' Vocabulary Learning. Journal of Educators Online, 12(2), 50-72.
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Teachers’ Perceptions on Using Augmented Reality for Language Learning in Primary Years Programme (PYP) Education
Ashley-Welbeck, A. & Vlachopoulos, D. (2020). Teachers’ Perceptions on Using Augmented Reality for Language Learning in Primary Years Programme (PYP) Education. International Journal of Emerging Technologies in Learning (iJET), 15(12), 116-135. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Augmented Reality Games and Motivation in Language Learning
Taskiran, A. (2018). Augmented Reality Games and Motivation in Language Learning. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 892-898). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Innovating Language Education: An NMC Horizon Project Strategic Brief
Adams Becker, S., Rodriguez, J.C., Estrada, V. & Davis, A. (2016). Innovating Language Education: An NMC Horizon Project Strategic Brief. Austin, Texas: The New Media Consortium. (Volume 3.1, February 2016).
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Language Acquisition With Augmented and Virtual Reality
Bensetti-Benbader, H. & Brown, D. (2019). Language Acquisition With Augmented and Virtual Reality. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1730-1734). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).