Tags
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The Electronic Lives of Teens: Negotiating Access, Producing Digital Narratives, and Recovering From Internet Addiction
Lapadat, J., Atkinson, M. & Brown, W. (2009). The Electronic Lives of Teens: Negotiating Access, Producing Digital Narratives, and Recovering From Internet Addiction. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2807-2816). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Empowering Adaptive Lectures Through Activation of Intelligent and Web 2.0 Technologies
El-Ghareeb, H. & Riad, A. (2011). Empowering Adaptive Lectures Through Activation of Intelligent and Web 2.0 Technologies. International Journal on E-Learning, 10(4), 365-391. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Mobile learning. Can students really multitask?
Coens, J., Reynvoet, B. & Clarebout, G. (2011). Mobile learning. Can students really multitask?. Journal of Educational Multimedia and Hypermedia, 20(1), 5-20. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Pretest/Posttest Plus Prompts: Tools for Research and Evaluation
Herron, S. & Gopal, T. (2012). Pretest/Posttest Plus Prompts: Tools for Research and Evaluation. Journal of Computers in Mathematics and Science Teaching, 31(2), 175-204. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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UNISINOS VIRTUAL: the construction of a more present future in Online Education
Schlemmer, E. & Garrido, S. (2010). UNISINOS VIRTUAL: the construction of a more present future in Online Education. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 795-807). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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Examining Preservice Teachers’ Reflective Practice within and across Multimodal Writing Environments
Kajder, S. & Parkes, K. (2012). Examining Preservice Teachers’ Reflective Practice within and across Multimodal Writing Environments. Journal of Technology and Teacher Education, 20(3), 229-249. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Technology to Enhance Mathematics and Science Instruction: Changes in Teacher Perceptions after Participating in a Yearlong Professional Development Program
Kersaint, G., Ritzhaupt, A.D. & Liu, F. (2014). Technology to Enhance Mathematics and Science Instruction: Changes in Teacher Perceptions after Participating in a Yearlong Professional Development Program. Journal of Computers in Mathematics and Science Teaching, 33(1), 73-101. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Creating an online learning ecology in support of mathematical literacy teachers
Verster, M. (2009). Creating an online learning ecology in support of mathematical literacy teachers. International Journal of Education and Development using ICT, 5(5), 85-100. Open Campus, The University of the West Indies, West Indies.
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Educational Rationale Metadata for Learning Objects
Carey, T., Swallow, J., Oldfield, W. & Oldfield, W. (2002). Educational Rationale Metadata for Learning Objects. Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie, 28(3),. Canadian Network for Innovation in Education.
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Second Life: A Virtual Learning Center for the Study of Sharks
Papadamou, T., Gavrilakis, C., Tsolakidis, C. & Liarakou, G. (2011). Second Life: A Virtual Learning Center for the Study of Sharks. International Journal of Emerging Technologies in Learning (iJET), 6(2), 19-25. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Implementation of E-Learning and Corporate Performance: An Empirical Investigation
Lai, C.Y. & Liou, W.C. (2010). Implementation of E-Learning and Corporate Performance: An Empirical Investigation. International Journal of Advanced Corporate Learning (iJAC), 3(1), 4-10. Kassel University Press GmbH.
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Virtual Reality Platforms For Education and Training in Industry
Bluemel, E., Termath, W. & Haase, T. (2009). Virtual Reality Platforms For Education and Training in Industry. International Journal of Advanced Corporate Learning (iJAC), 2(2), 4-12. Kassel University Press GmbH.
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NMC Horizon Report: 2012 Higher Education Edition
Johnson, L., Adams, S. & Cummins, M. (2012). NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium.
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Pre-service Teachers’ Development of Technological Pedagogical Content Knowledge (TPACK) in the Context of a Secondary Science Teacher Education Program
Habowski, T. & Mouza, C. (2014). Pre-service Teachers’ Development of Technological Pedagogical Content Knowledge (TPACK) in the Context of a Secondary Science Teacher Education Program. Journal of Technology and Teacher Education, 22(4), 471-495. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Practicing M-Application Services Opportunities with Special Reference to Oman
Naqvi, S. & Al-Shihi, H. (2013). Practicing M-Application Services Opportunities with Special Reference to Oman. In E. Cohen & E. Boyd (Eds.), Proceedings of Proceedings of the Informing Science and Information Technology Education Conference 2013 (pp. 341-353). Informing Science Institute.
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Assessing New Zealand high school science teachers’ technological pedagogical content knowledge
Owusu, K.A., Conner, L. & Astall, C. (2015). Assessing New Zealand high school science teachers’ technological pedagogical content knowledge. Journal of Computers in Mathematics and Science Teaching, 34(3), 345-373. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Impact of Math Snacks Games on Students’ Conceptual Understanding
Wiburg, K., Chamberlin, B., Valdez, A., Trujillo, K. & Stanford, T. (2016). Impact of Math Snacks Games on Students’ Conceptual Understanding. Journal of Computers in Mathematics and Science Teaching, 35(2), 173-193. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Id@rt Experience: A Transnational Blended-learning Project Founded on Visual Culture
Bajardi, A., Della Porta, G., Ãlvarez-RodrÃguez, D. & Francucci, C. (2015). Id@rt Experience: A Transnational Blended-learning Project Founded on Visual Culture. International Journal of Emerging Technologies in Learning (iJET), 10(2), 17-23. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Comparing Formative Supports of Graduate Candidates in Online and Face-to-Face Teacher Preparation Programs
Heafner, T. & Petty, T. (2016). Comparing Formative Supports of Graduate Candidates in Online and Face-to-Face Teacher Preparation Programs. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1329-1336). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
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Examining Game Design Features for Identity Exploration and Change
Foster, A. & Shah, M. (2016). Examining Game Design Features for Identity Exploration and Change. Journal of Computers in Mathematics and Science Teaching, 35(4), 369-384. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).