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A Framework for Teachers’ Evaluation of Digital Instructional Materials: Integrating Mathematics Teaching Practices With Technology Use in K-8 Classrooms
Thomas, A. & Edson, A.J. (2019). A Framework for Teachers’ Evaluation of Digital Instructional Materials: Integrating Mathematics Teaching Practices With Technology Use in K-8 Classrooms. Contemporary Issues in Technology and Teacher Education, 19(3), 351-372. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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A Framework for Mathematics Teachers' Evaluation of Digital Instructional Materials: Integrating Mathematics Teaching Practices with Technology Use in K-8 Classrooms
Thomas, A. & Edson, A. (2017). A Framework for Mathematics Teachers' Evaluation of Digital Instructional Materials: Integrating Mathematics Teaching Practices with Technology Use in K-8 Classrooms. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 11-18). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
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Understanding Number: Mathematics and iMovie
Ford, M.J., Prejean, L. & Dack, G.H. (2005). Understanding Number: Mathematics and iMovie. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 3457-3461). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).
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Re-Examining Categories of Computer-Based Learning in Mathematics Education
Handal, B. & Herrington, A. (2003). Re-Examining Categories of Computer-Based Learning in Mathematics Education. Contemporary Issues in Technology and Teacher Education, 3(3), 275-287. Norfolk, VA: Society for Information Technology & Teacher Education.
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Assistive technology and mathematics education: Reports from the field
Bouck, E.C. (2012). Assistive technology and mathematics education: Reports from the field. Journal of Computers in Mathematics and Science Teaching, 31(2), 115-138. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Mathematics Apps and Mobile Learning
Bos, B. & Lee, K. (2013). Mathematics Apps and Mobile Learning. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 3654-3660). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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Coding as a Trojan Horse for Mathematics Education Reform
Gadanidis, G. (2015). Coding as a Trojan Horse for Mathematics Education Reform. Journal of Computers in Mathematics and Science Teaching, 34(2), 155-173. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Using Digital Media at Home to Promote Young Children's Mathematics Learning: Results of a Randomized Controlled Trial
Silander, M., Moorthy, S., Dominguez, X., Hupert, N., Pasnik, S. & Llorente, C. Using Digital Media at Home to Promote Young Children's Mathematics Learning: Results of a Randomized Controlled Trial.
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Digital Divide: Its impact on technology-based learning and achievement in Mathematics
Okeke, G. (2013). Digital Divide: Its impact on technology-based learning and achievement in Mathematics. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2013--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 909-915). Las Vegas, NV, USA: Association for the Advancement of Computing in Education (AACE).
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Universally Designed Math Games Designed for Different Ethnic Groups
Anderson, C. & Anderson, K. (2008). Universally Designed Math Games Designed for Different Ethnic Groups. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 4985-4992). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
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"Scratch"ing below the Surface: Mathematics through an Alternative Digital Lens?
Calder, N. & Taylor, M. (2010). "Scratch"ing below the Surface: Mathematics through an Alternative Digital Lens?. Presented at Mathematics Education Research Group of Australasia Annual Meeting 2010.
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Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises
Núñez Castellar, E., All, A., de Marez, L. & Van Looy, J. (2015). Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises. Computers & Education, 85(1), 123-133. Elsevier Ltd.
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Teachers Attitudes & Behaviors about Computer-Based Games as Learning Tools in Mathematics Classrooms
Torres Castillo, R. (2019). Teachers Attitudes & Behaviors about Computer-Based Games as Learning Tools in Mathematics Classrooms. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2237-2242). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Digital Math Games: Importance of Strategy and Perseverance on Elementary Children’s Learning Opportunities
Litster, K., Moyer-Packenham, P., Ashby, J., Roxburgh, A. & Kozlowski, J. (2019). Digital Math Games: Importance of Strategy and Perseverance on Elementary Children’s Learning Opportunities. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2157-2162). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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How the Balance of Gaming and Mathematics Elements Effects Student Learning in Digital Math Games
Litster, K. & Moyer-Packenham, P. (2019). How the Balance of Gaming and Mathematics Elements Effects Student Learning in Digital Math Games. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2163-2172). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Digital Gesture-Based Games: An Evolving Classroom
McNamara, A. (2016). Digital Gesture-Based Games: An Evolving Classroom. International Journal of Game-Based Learning, 6(4), 52-72. IGI Global.
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Digital Educational Games and Mathematics. Results of a Case Study in Primary School Settings
Fokides, E. (2018). Digital Educational Games and Mathematics. Results of a Case Study in Primary School Settings. Education and Information Technologies, 23(2), 851-867.
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
Hwa, S.P. (2018). Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning. Journal of Educational Technology & Society, 21(4), 259-276.
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Digital Native Students: Gender Differences in Mathematics and Gaming
Yong, S.T. (2017). Digital Native Students: Gender Differences in Mathematics and Gaming. International Journal of Virtual and Personal Learning Environments, 7(2), 13-26. IGI Global.
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Are You Ready to Teach Secondary Mathematics in the 21st Century? A Study of Preservice Teachers' Digital Game Design Experience
Li, Q., Lemieux, C., Vandermeiden, E. & Nathoo, S. (2013). Are You Ready to Teach Secondary Mathematics in the 21st Century? A Study of Preservice Teachers' Digital Game Design Experience. Journal of Research on Technology in Education, 45(4), 309-337.