Tags
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A Framework for Designing Collaborative Learning Environments Using Mobile AR
Cochrane, T., Narayan, V. & Antonczak, L. (2016). A Framework for Designing Collaborative Learning Environments Using Mobile AR. Journal of Interactive Learning Research, 27(4), 293-316. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Teaching Mobile Computing: Six Year Later
Burton, B. & Martin, B. (2016). Teaching Mobile Computing: Six Year Later. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1889-1893). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
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Applying Virtual Reality to Business Simulations for E-Learning
Sause, W., Woodside, J. & Amiri, S. (2016). Applying Virtual Reality to Business Simulations for E-Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1720-1724). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Using Technology-based Simulations to Promote Teacher Candidate Parental Collaboration and Reflective Instructional Decision Making
Accardo, A. & Xin, J. (2017). Using Technology-based Simulations to Promote Teacher Candidate Parental Collaboration and Reflective Instructional Decision Making. Journal of Technology and Teacher Education, 25(4), 475-494. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Exploring Students’ Acceptance of Using Mobile Device-based Student Response System in Classrooms
Wong, S., Wong, A. & Yeung, J. (2019). Exploring Students’ Acceptance of Using Mobile Device-based Student Response System in Classrooms. Journal of Interactive Learning Research, 30(1), 45-64. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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The potential for haptic-enabled interaction to support collaborative learning in school biology
Webb, M., Tracey, M., Harwin, W., Tokatli, O., Hwang, F., Johnson, R., Barrett, N. & Jones, C. (2017). The potential for haptic-enabled interaction to support collaborative learning in school biology. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 927-935). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
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Collating Researchable Issues of African Digital Games
Blignaut, S. & Ravyse, W.S. (2017). Collating Researchable Issues of African Digital Games. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 313-327). Washington, DC: Association for the Advancement of Computing in Education (AACE).
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Collating Researchable Issues of African Digital Games
Blignaut, S. & Ravyse, W.S. (2018). Collating Researchable Issues of African Digital Games. Journal of Educational Multimedia and Hypermedia, 27(4), 429-451. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Virtual Reality and Depth of Empathy
Myers, R. (2017). Virtual Reality and Depth of Empathy. In J. Dron & S. Mishra (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 723-728). Vancouver, British Columbia, Canada: Association for the Advancement of Computing in Education (AACE).
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NMC Horizon Report: 2016 Museum Edition
Freeman, A., Adams Becker, S., Cummins, M., McKelroy, E., Giesinger, C. & Yuhnke, B. (2016). NMC Horizon Report: 2016 Museum Edition. Austin, Texas: The New Media Consortium.
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NMC Horizon Report: 2015 Museum Edition
Johnson, L., Adams Becker, S., Estrada, V. & Freeman, A. (2015). NMC Horizon Report: 2015 Museum Edition. Austin, Texas: The New Media Consortium.
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2016 NMC Technology Outlook: International Schools in Asia
Adams Becker, S., Huang, R., Liu, D.J., Gao, Y., Cummins, M., Hall Giesinger, C. & Shedd, L. (2016). 2016 NMC Technology Outlook: International Schools in Asia. Austin, Texas: The New Media Consortium.
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Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect
Zhang, M., Zhang, Z., Chang, Y., Aziz, E.S., Esche, S. & Chassapis, C. (2018). Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect. International Journal of Emerging Technologies in Learning (iJET), 13(1), 138-159. Kassel, Germany: International Journal of Emerging Technology in Learning.
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KinFit: A Factual Aerobic Sport Game with Stimulation Support
Karkar, A., AlMaadeed, S., Salem, R., AbdelHady, M., Abou-Aggour, S. & Samea, H. (2018). KinFit: A Factual Aerobic Sport Game with Stimulation Support. International Journal of Emerging Technologies in Learning (iJET), 13(12), 50-66. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom
Southgate, E., Budd, J. & Smith, S. (2017). Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom. Australian Journal of Teacher Education, 42(7),.
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Integration of Virtual Reality Fire Drill Application into Authentic Learning Environments
Tepe, T., Kaleci, D. & Tuzun, H. (2018). Integration of Virtual Reality Fire Drill Application into Authentic Learning Environments. World Journal on Educational Technology: Current Issues, 10(4), 72-78.
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3D Virtual environments as effective learning contexts for cultural heritage
Mortara, M. & Catalano, C. (2018). 3D Virtual environments as effective learning contexts for cultural heritage. Italian Journal of Educational Technology, 26(2), 5-21. Ortona, Italy: Edizioni Menabò - Menabò srl.
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Student Perceptions of Virtual Reality Technology for Computer Aided Design: A study to inform curriculum and add to the body of knowledge in an emerging field of technology in the learning environment.
Matteson, D. (2019). Student Perceptions of Virtual Reality Technology for Computer Aided Design: A study to inform curriculum and add to the body of knowledge in an emerging field of technology in the learning environment. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1045-1053). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Design and Development of A Sitting Position Monitoring Tool Based on Wearable Devices
Mao, M., Ji, L., Xu, W. & Liang, Y. (2019). Design and Development of A Sitting Position Monitoring Tool Based on Wearable Devices. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1328-1333). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Using Video Creation Assignments to Help Pre-Service Teachers Understand Pedagogy 2.0
Beaudin, L. & Ratther, O. (2019). Using Video Creation Assignments to Help Pre-Service Teachers Understand Pedagogy 2.0. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1725-1729). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).