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Using Olfactory Displays as a Nontraditional Interface in Human Computer Interaction
Efe, A. (2017). Using Olfactory Displays as a Nontraditional Interface in Human Computer Interaction. Journal of Learning and Teaching in Digital Age, 2(2), 14-25. Mehmet Akif Ocak, PhD.
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Virtual Reality to train teachers in ADHD detection
Gutierrez-Maldonado, J., Andres-Pueyo, A. & Talarn-Caparros, A. (2015). Virtual Reality to train teachers in ADHD detection. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 769-772). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications
O'Shea, P. & Elliott, J. (2015). Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 3525-3532). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Readiness of Forklift Operators to Train with Serious Games
De Villiers, P. & Blignaut, S. (2016). Readiness of Forklift Operators to Train with Serious Games. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1696-1704). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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From e-learning to VR-learning: an example of learning in an immersive virtual world
Freina, L., Bottino, R. & Tavella, M. (2016). From e-learning to VR-learning: an example of learning in an immersive virtual world. Journal of e-Learning and Knowledge Society, 12(2),. Italian e-Learning Association.
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Educational Effects of a Virtual Reality Simulation System for constructing Self-Built PCs
Teranishi, S. & Yamagishi, Y. (2017). Educational Effects of a Virtual Reality Simulation System for constructing Self-Built PCs. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 1214-1222). Washington, DC: Association for the Advancement of Computing in Education (AACE).
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Who needs experts? Students designing a Synthetic Learning Environment of the Fukushima nuclear power plant.
Vallance, M., Kurashige, Y., Sasaki, T. & Magaki, T. (2017). Who needs experts? Students designing a Synthetic Learning Environment of the Fukushima nuclear power plant. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 1223-1228). Washington, DC: Association for the Advancement of Computing in Education (AACE).
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Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator
Fominykh, M., Prasolova-Førland, E., Stiles, T.C., Krogh, A.B. & Linde, M. (2017). Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 375-389). Washington, DC: Association for the Advancement of Computing in Education (AACE).
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Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator
Fominykh, M., Prasolova-Førland, E., Stiles, T.C., Krogh, A.B. & Linde, M. (2018). Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator. Journal of Interactive Learning Research, 29(1), 51-75. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Educational Effects of a Virtual Reality Simulation System for constructing Self-Built PCs
Teranishi, S. & Yamagishi, Y. (2018). Educational Effects of a Virtual Reality Simulation System for constructing Self-Built PCs. Journal of Educational Multimedia and Hypermedia, 27(3), 411-423. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Design of Immersive Virtual Reality System to Improve Communication Skills in Individuals with Autism
Halabi, O., Abou El-Seoud, S., Alja'am, J., Alpona, H., Al-Hemadi, M. & Al-Hassan, D. (2017). Design of Immersive Virtual Reality System to Improve Communication Skills in Individuals with Autism. International Journal of Emerging Technologies in Learning (iJET), 12(5), 50-64. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training
Mitsuhara, H., Iguchi, K. & Shishibori, M. (2017). Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training. International Journal of Emerging Technologies in Learning (iJET), 12(2), 101-117. Kassel, Germany: International Journal of Emerging Technology in Learning.
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A Discussion on an ID Framework for Production, Inclusion, and Assessment of AR/VR Artifacts for Online Learning
Gratch, J., Ponners, P., Zhang, J. & D'Alba, A. (2017). A Discussion on an ID Framework for Production, Inclusion, and Assessment of AR/VR Artifacts for Online Learning. In J. Dron & S. Mishra (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1731-1734). Vancouver, British Columbia, Canada: Association for the Advancement of Computing in Education (AACE).
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Construction of Interactive Teaching System for Course of Mechanical Drawing Based on Mobile Augmented Reality Technology
Cheng, J., Wang, Y., Tjondronegoro, D. & Song, W. (2018). Construction of Interactive Teaching System for Course of Mechanical Drawing Based on Mobile Augmented Reality Technology. International Journal of Emerging Technologies in Learning (iJET), 13(2), 126-139. Kassel, Germany: International Journal of Emerging Technology in Learning.
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The Future of Online Learning: Virtual Reality
Bishop, G. (2018). The Future of Online Learning: Virtual Reality. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 812-815). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
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Explorations of Google Cardboard 3D Virtual Reality as Geospatial Technology for Education
Oigara, J. (2018). Explorations of Google Cardboard 3D Virtual Reality as Geospatial Technology for Education. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1296-1300). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
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Categorizing the Educational Affordances of 3 Dimensional Immersive Digital Environments
Rueda, C., Godínes, J. & Rudman, P. (2018). Categorizing the Educational Affordances of 3 Dimensional Immersive Digital Environments. Journal of Information Technology Education: Innovations in Practice, 17(1), 83-112. Informing Science Institute.
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The Augmented Reality for Teaching Thai Students about the Human Heart
Nuanmeesri, S. (2018). The Augmented Reality for Teaching Thai Students about the Human Heart. International Journal of Emerging Technologies in Learning (iJET), 13(6), 203-213. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Implementation and evaluation of an information moral education system through the experience of a perpetrator and a victim by VR and feedback method
Nakayama, H., Takishima, D. & Matsuda, T. (2018). Implementation and evaluation of an information moral education system through the experience of a perpetrator and a victim by VR and feedback method. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 94-100). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Developing a Marker-based Handheld Augmented Reality Application for Learning Mathematics
Akussah, M. & Dehinbo, J. (2018). Developing a Marker-based Handheld Augmented Reality Application for Learning Mathematics. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 856-866). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).