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VR activities

Compiled by David White, Texas Tech University, United States

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    • A systematic review of Virtual Reality in education

      Kavanagh, S., Luxton-Reilly, A., Wuensche, B. & Plimmer, B. (2017). A systematic review of Virtual Reality in education. Themes in Science and Technology Education, 10(2), 85-119.

    • Computer Distance Virtual Experiment Teaching Application Based on Virtual Reality Technology

      Wang, F. (2018). Computer Distance Virtual Experiment Teaching Application Based on Virtual Reality Technology. International Journal of Emerging Technologies in Learning (iJET), 13(4), 83-94. Kassel, Germany: International Journal of Emerging Technology in Learning.

    • Creating Virtual Reality Artefacts to Enhance and Transform Digital Learning

      Frydenberg, M. & Andone, D. (2018). Creating Virtual Reality Artefacts to Enhance and Transform Digital Learning. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1543-1552). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • Evaluative Research on Virtual and Augmented Reality for Children

      Yoon, S., Jang, J. & Lim, J. (2018). Evaluative Research on Virtual and Augmented Reality for Children. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1603-1613). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

    • Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality

      Zhang, Y., Chen, J., Miao, D. & Zhang, C. (2018). Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality. International Journal of Emerging Technologies in Learning (iJET), 13(7), 111-123. Kassel, Germany: International Journal of Emerging Technology in Learning.

    • Application of Virtual Reality Technology in Distance Learning

      Chang, X.q., Zhang, D.h. & Jin, X.x. (2016). Application of Virtual Reality Technology in Distance Learning. International Journal of Emerging Technologies in Learning (iJET), 11(11), 76-79. Kassel, Germany: International Journal of Emerging Technology in Learning.

    • Mixed Reality Games

      Marty, J.C., Carron, T., Pernelle, P., Talbot, S. & Houzet, G. (2015). Mixed Reality Games. International Journal of Game-Based Learning, 5(1), 31-45. IGI Global.

    • The Reality of Virtual Reality: Second Life as a Tool for Online Peer-Teaching Activities

      Lybeck, K., Bruhn, D. & Feyissa, S. (2011). The Reality of Virtual Reality: Second Life as a Tool for Online Peer-Teaching Activities. International Journal of Online Pedagogy and Course Design, 1(4), 1-19. IGI Global.

    • Virtual Reality in Interior Design Education: Enhanced Outcomes Through Constructivist Engagement in Second Life

      Greer, A., Meggs, S. & Collins, S. (2012). Virtual Reality in Interior Design Education: Enhanced Outcomes Through Constructivist Engagement in Second Life. International Journal of Web-Based Learning and Teaching Technologies, 7(1), 19-35. IGI Global.

    • Social media use by instructional design departments

      Romero-Hall, E., Kimmons, R. & Veletsianos, G. (2018). Social media use by instructional design departments. Australasian Journal of Educational Technology, 34(5),. Australasian Society for Computers in Learning in Tertiary Education.

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