Tags
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Can You Hear Me Now? Student voice: High school & middle school students’ perceptions of teachers, ICT and learning
Stefl-Mabry, J., Radlick, M. & Doane, W. (2010). Can You Hear Me Now? Student voice: High school & middle school students’ perceptions of teachers, ICT and learning. International Journal of Education and Development using ICT, 6(4), 64-82. Open Campus, The University of the West Indies, West Indies.
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Exploring the Uncanny Valley to Find the Edge of Play
Eberle, S.G. .
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Affordances of Playful Environment: A View of Finnish Girls and Boys
Hyvönen, P. & Juujärvi, M. (2005). Affordances of Playful Environment: A View of Finnish Girls and Boys. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1563-1572). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
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Student Perceptions of How Technology Impacts the Quality of Instruction and Learning
Davies, T.L., Lavin, A.M. & Korte, L. (2009). Student Perceptions of How Technology Impacts the Quality of Instruction and Learning. Journal of Instructional Pedagogies, 1,.
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An Examination of Web-based Educational Videos: A Guide for Teachers
Moore, V. & Serfin, M. (2016). An Examination of Web-based Educational Videos: A Guide for Teachers. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2217-2222). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
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Between the chalk, whiteboard and the computer
Morais, E. & Santos, G. (2011). Between the chalk, whiteboard and the computer. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1138-1142). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
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Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era
Eshet, Y. (2004). Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era. Journal of Educational Multimedia and Hypermedia, 13(1), 93-106. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Teaching Websites as Communication: A “Coffee Shop Approach”
Bolchini, D., Cantoni, L. & Arasa, D. (2004). Teaching Websites as Communication: A “Coffee Shop Approach”. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4119-4124). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).
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Novel, Effective, Whole: Toward a NEW Framework for Evaluations of Creative Products
Henriksen, D., Mishra, P. & Mehta, R. (2015). Novel, Effective, Whole: Toward a NEW Framework for Evaluations of Creative Products. Journal of Technology and Teacher Education, 23(3), 455-478. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Cyberbullying, the First Amendment and the Legal Challenge of Advancing Technology
McManimon, S. (2012). Cyberbullying, the First Amendment and the Legal Challenge of Advancing Technology. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 1565-1572). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Educating the Digital Mind: Challenges and Solutions
Jones, M., Harmon, S. & O'Grady-Jones, M. (2004). Educating the Digital Mind: Challenges and Solutions. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 1753-1760). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE).
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Use of Hypermedia in One Middle School: A Qualitative Field Study
Garthwait, A. (2004). Use of Hypermedia in One Middle School: A Qualitative Field Study. Journal of Educational Multimedia and Hypermedia, 13(3), 219-243. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Behavior analysis of the student of Net Generation --self-solution power, information gathering power, and discovery of law--
Kanoh, H. (2014). Behavior analysis of the student of Net Generation --self-solution power, information gathering power, and discovery of law--. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 2030-2034). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
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Scaffolded Gameplay as a Strategy for Engaging Learners with Complexity
Rowhani, S. & Sedig, K. (2009). Scaffolded Gameplay as a Strategy for Engaging Learners with Complexity. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 784-792). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
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Elliptical Learning in Digital Game-Based Learning: The Issue of Elliptical Closure
Hock-koon, S. (2014). Elliptical Learning in Digital Game-Based Learning: The Issue of Elliptical Closure. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 645-651). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
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Computer Game Theories for Designing Motivating Educational Software: A Survey Study
Ang, C.S. & Rao, G.S.V.R.K. (2008). Computer Game Theories for Designing Motivating Educational Software: A Survey Study. International Journal on E-Learning, 7(2), 181-199. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Training by Gaming: Preparing Teachers of Today for Tomorrow’s Learning Environments
Schrader, P.G., Archambault, L.M. & Oh-Young, C. (2011). Training by Gaming: Preparing Teachers of Today for Tomorrow’s Learning Environments. Journal of Technology and Teacher Education, 19(3), 261-286. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Game literacy in theory and practice
Buckingham, D. & Burn, A. (2007). Game literacy in theory and practice. Journal of Educational Multimedia and Hypermedia, 16(3), 323-349. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Evaluating Computer Games: Use of an Appraisal Instrument Based on the Game Object Model
Amory, A. (2006). Evaluating Computer Games: Use of an Appraisal Instrument Based on the Game Object Model. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2242-2249). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).
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An assessment of the effectiveness of radio theatre in promoting good healthy living among rural communities in Osun State, Nigeria
Sofowora, O. (2008). An assessment of the effectiveness of radio theatre in promoting good healthy living among rural communities in Osun State, Nigeria. International Journal of Education and Development using ICT, 4(2), 78-88. Open Campus, The University of the West Indies, West Indies.