children and digital storytelling -- interaction & knowledge, enhancement to quality of interaction
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Designing Children’s Software to Ensure Productive Interactivity through Collaboration in the Zone of Proximal Development (ZPD)
Luckin, R. (2001). Designing Children’s Software to Ensure Productive Interactivity through Collaboration in the Zone of Proximal Development (ZPD). Information Technology in Childhood Education Annual, 2001(1), 57-85. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Creating Electronic Storybooks for Family and Friends: Young Children’s Playful Language Learning and Early Literacy Development
Liang, P.H., Liang, M.Y. & Chu, E.M. (2008). Creating Electronic Storybooks for Family and Friends: Young Children’s Playful Language Learning and Early Literacy Development. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 999-1004). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
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Creativity, Playing and Questions of Value in Technology Integration
Hoskisson, D. (2006). Creativity, Playing and Questions of Value in Technology Integration. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 1600-1604). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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Technology, Creativity and The Young Child
Heaston, A. & Bedell, J. (1999). Technology, Creativity and The Young Child. In J. Price, J. Willis, D. Willis, M. Jost & S. Boger-Mehall (Eds.), Proceedings of SITE 1999--Society for Information Technology & Teacher Education International Conference (pp. 1965-1968). Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Evaluating Usability, Fun and Learning in Educational Software for Children
Sim, G., MacFarlane, S. & Horton, M. (2005). Evaluating Usability, Fun and Learning in Educational Software for Children. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1180-1187). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
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Social Play at the Computer: Preschoolers Scaffold and Support Peers’ Computer Competence
FREEMAN, N.K. & SOMERINDYKE, J. (2001). Social Play at the Computer: Preschoolers Scaffold and Support Peers’ Computer Competence. Information Technology in Childhood Education Annual, 2001(1), 203-213. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories
Robertson, J. & Good, J. (2003). Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories. Journal of Interactive Learning Research, 14(1), 5-29. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Technology and Pedagogy in Early Childhood Education: Guidance from Cultural-Historical-Activity Theory and Developmentally Appropriate Instruction
Rivera, H., Galarza, S.L., Entz, S. & Tharp, R.G. (2002). Technology and Pedagogy in Early Childhood Education: Guidance from Cultural-Historical-Activity Theory and Developmentally Appropriate Instruction. Information Technology in Childhood Education Annual, 2002(1), 181-204. Association for the Advancement of Computing in Education (AACE).
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Metacognition, Learning, and Educational Computer Environments
Clements, D.H. & Nastasi, B.K. (1999). Metacognition, Learning, and Educational Computer Environments. Information Technology in Childhood Education Annual, 1999(1), 3-36. Association for the Advancement of Computing in Education (AACE).
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TOK - Developing a Tangible Platform for Storytelling
Sylla, C., Branco, P., Coutinho, C., Coquet, M.E. & Skaroupka, D. (2011). TOK - Developing a Tangible Platform for Storytelling. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1220-1227). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
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Designing Preschoolers’ Story-Authoring Software: User Requirements and Feedbacks
Chiu, S., Koong, C.S. & Fan, S.H. (2011). Designing Preschoolers’ Story-Authoring Software: User Requirements and Feedbacks. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1309-1314). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
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Robotic Technologies: When Parents Put Their Learning Ahead of their Child’s
Beals, L. & Bers, M. (2006). Robotic Technologies: When Parents Put Their Learning Ahead of their Child’s. Journal of Interactive Learning Research, 17(4), 341-366. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Effective Learning Environments for Young Children Using Digital Resources: An Australian Perspective
Arthur, L., Beecher, B. & Downes, T. (2001). Effective Learning Environments for Young Children Using Digital Resources: An Australian Perspective. Information Technology in Childhood Education Annual, 2001(1), 139-153. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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The affordances and limitations of computers for play in early childhood
Verenikina, I., Herrington, J., Peterson, R. & Mantei, J. (2008). The affordances and limitations of computers for play in early childhood. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3091-3100). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
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Developmentally Appropriate Technology for Young Children
Finegan, C. & Austin, N.J. (2002). Developmentally Appropriate Technology for Young Children. Information Technology in Childhood Education Annual, 2002(1), 87-102. Association for the Advancement of Computing in Education (AACE).
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Designing a Pilot eLearning Space for Releasing Learners’ Creative Potential
Lau, K.w. (2007). Designing a Pilot eLearning Space for Releasing Learners’ Creative Potential. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1515-1522). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Social interaction types experienced among preschool children (age 3-5) using touch screen technology
Kolås, L., Munkvold, R. & Thorshaug, A. (2010). Social interaction types experienced among preschool children (age 3-5) using touch screen technology. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2365-2372). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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Preparing Teachers to Use Technology with Young Children in Classrooms
Pittman, J. (2003). Preparing Teachers to Use Technology with Young Children in Classrooms. Information Technology in Childhood Education Annual, 2003(1), 261-287. Association for the Advancement of Computing in Education (AACE).
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Integrating Technology Into the Early Childhood Classroom: The Case of Literacy Learning
Davis, B.C. & Shade, D.D. (1999). Integrating Technology Into the Early Childhood Classroom: The Case of Literacy Learning. Information Technology in Childhood Education Annual, 1999(1), 221-254. Association for the Advancement of Computing in Education (AACE).
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It Is Developmentally Inappropriate to Have Children Work Alone at the Computer?
Chang, N. (2001). It Is Developmentally Inappropriate to Have Children Work Alone at the Computer?. Information Technology in Childhood Education Annual, 2001(1), 247-265. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).