Tags
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MMOGs: Beyond the Wildest Imagination
Gratch, J. & Kelly, J. (2009). MMOGs: Beyond the Wildest Imagination. Journal of Interactive Learning Research, 20(2), 175-187. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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A Formative Analysis of Instructional Strategies for Using Learning Objects
Kay, R., Knaack, L. & Muirhead, B. (2009). A Formative Analysis of Instructional Strategies for Using Learning Objects. Journal of Interactive Learning Research, 20(3), 295-315. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Risk and Responsibility: A Self-Study of Teaching with Second Life
Sullivan, F. (2009). Risk and Responsibility: A Self-Study of Teaching with Second Life. Journal of Interactive Learning Research, 20(3), 337-357. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Increasing Student Discourse to Support Rapport Building in Web and Blended Courses Using a 3D Online Learning Environment
Jones, J., Warren, S. & Robertson, M. (2009). Increasing Student Discourse to Support Rapport Building in Web and Blended Courses Using a 3D Online Learning Environment. Journal of Interactive Learning Research, 20(3), 269-294. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom
Warren, S., Dondlinger, M.J., Stein, R. & Barab, S. (2009). Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom. Journal of Interactive Learning Research, 20(4), 487-505. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Learning-by-Teaching in Educational Game: Educational Outcome, User Experience and Social Networks
Ketamo, H. & Suominen, M. (2010). Learning-by-Teaching in Educational Game: Educational Outcome, User Experience and Social Networks. Journal of Interactive Learning Research, 21(2), 237-255. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Does Using Mobile Device Applications Lead to Learning?
Vogel, D., Kennedy, D. & Kwok, R.C.W. (2009). Does Using Mobile Device Applications Lead to Learning?. Journal of Interactive Learning Research, 20(4), 469-485. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Relationships Between Self-Regulation and Social Experiences in Asynchronous Online Learning Environments
Cho, M.H., Demei, S. & Laffey, J. (2010). Relationships Between Self-Regulation and Social Experiences in Asynchronous Online Learning Environments. Journal of Interactive Learning Research, 21(3), 297-316. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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A study of classroom response system clickers: Increasing student engagement and performance in a large undergraduate lecture class on architectural research
Bachman, L. & Bachman, C. (2011). A study of classroom response system clickers: Increasing student engagement and performance in a large undergraduate lecture class on architectural research. Journal of Interactive Learning Research, 22(1), 5-21. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Ethics of Identity Play in Virtual Spaces
Siyahhan, S., Barab, S. & James, C. (2011). Ethics of Identity Play in Virtual Spaces. Journal of Interactive Learning Research, 22(1), 111-138. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Networked Teacher Professional Development: The Case of Globaloria
Whitehouse, P. (2011). Networked Teacher Professional Development: The Case of Globaloria. Journal of Interactive Learning Research, 22(1), 139-165. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Factors Affecting Adoption of Video Games in the Classroom
Kenny, R. & Gunter, G. .
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Moodog: Tracking Student Activity in Online Course Management Systems
Zhang, H. & Almeroth, K. (2010). Moodog: Tracking Student Activity in Online Course Management Systems. Journal of Interactive Learning Research, 21(3), 407-429. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Reflection amplifiers in online courses: a classification framework
Verpoorten, D., Westera, W. & Specht, M. (2011). Reflection amplifiers in online courses: a classification framework. Journal of Interactive Learning Research, 22(2), 167-190. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Virtual Possibilities: A Constructivist Examination of the Educational Applications of Second Life
Neely, J.C., Bowers, K.W. & Ragas, M.W. (2010). Virtual Possibilities: A Constructivist Examination of the Educational Applications of Second Life. Journal of Interactive Learning Research, 21(1), 93-110. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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No such thing as failure, only feedback: Designing innovative opportunities for e-assessment and technology-mediated feedback
Miller, C., Doering, A. & Scharber, C. (2010). No such thing as failure, only feedback: Designing innovative opportunities for e-assessment and technology-mediated feedback. Journal of Interactive Learning Research, 21(1), 65-92. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Factor Validity of the Motivated Strategies for Learning Questionnaire (MSLQ)in Asynchronous Online Learning Environments
Cho, M.H. & Summers, J. (2012). Factor Validity of the Motivated Strategies for Learning Questionnaire (MSLQ)in Asynchronous Online Learning Environments. Journal of Interactive Learning Research, 23(1), 5-28. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning
Tang, S. & Hanneghan, M. (2011). State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning. Journal of Interactive Learning Research, 22(4), 551-605. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Metacognitive Prompts and Mental Multiplication: Analyzing Strategies with a Qualitative Lens
Hoffman, B. & Spatariu, A. (2011). Metacognitive Prompts and Mental Multiplication: Analyzing Strategies with a Qualitative Lens. Journal of Interactive Learning Research, 22(4), 607-635. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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The Design of Scaffolding in Game-based Learning: A Formative Evaluation
Weppel, S., Bishop, M. & Munoz-Avila, H. (2012). The Design of Scaffolding in Game-based Learning: A Formative Evaluation. Journal of Interactive Learning Research, 23(4), 361-392. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).