Search results for author:"Stephanie Henderson Begg"
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Stephanie Henderson-Begg
University of East London
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A comparison between Flash and Second Life programmes as aids in the learning of basic laboratory procedures.
Paula Booth; Stephanie Henderson-Begg
Journal of Interactive Learning Research Vol. 22, No. 3 (July 2011) pp. 445–465
Invited as a paper from E-Learn 2009 This study compared two programmes developed as a learning tool for students to practise basic laboratory procedures. One was a Flash simulation programme, the other a Second Life virtual reality programme. A...
Topics: Computers, Science, Multimedia, Evaluation, Software, eLearning, Teaching Methods, Post Secondary Education, Virtual Environments
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Summative Assessment in Second Life: A Case Study
Remy Olasoji; Stephanie Henderson-Begg
Journal of Virtual Worlds Research Vol. 3, No. 3 (Nov 13, 2010)
Learning spaces like 3D virtual world environments are recent additions to technological tools believed to have the potential to transform educational processes, especially in flexible / distance education. The immersiveness of the environment...
Language: English
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Using mobile phones to increase classroom interaction
Stephanie Henderson-Begg; Stephanie Cobb; Olivia Corcoran; Rose Heaney
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 2683–2688
This study examines the possible benefits of using mobile phones to increase interaction and promote active learning in large classroom settings. First year undergraduate students studying Cellular Processes at the University of East London took...
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The Learning Gains and Student Perceptions of a Second Life Virtual Lab
Stephanie Cobb; Rose Heaney; Olivia Corcoran; Stephanie Henderson-Begg
Bioscience Education Vol. 13 (June 2009)
This study examines students' reactions to the virtual biosciences laboratory developed in Second Life[R] (SL) at the University of East London. Final year undergraduates and masters students studying biotechnology took part in a trial of a virtual...
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Learning in a Second Life Laboratory
Stephanie Henderson-Begg; Stephanie Cobb; Olivia Corcoran; Rose Heaney
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 2675–2682
This study examines students’ reactions to the virtual biosciences laboratory developed in Second Life® (SL) at the University of East London. Final year undergraduates and masters students studying biotechnology took part in a trial of a virtual...
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Using mobile phones to increase classroom interaction
Stephanie Cobb; Rose Heaney; Olivia Corcoran; Stephanie Henderson-Begg
Journal of Educational Multimedia and Hypermedia Vol. 19, No. 2 (April 2010) pp. 147–157
This study examines the possible benefits of using mobile phones to increase interaction and promote active learning in large classroom settings. First year undergraduate students studying Cellular Processes at the University of East London took...
Topics: Inclusive Education, Teaching Methods, Educational Technology, Science, Evaluation
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A Pilot Evaluation of an Online Tool Designed to Aid Development of Basic Laboratory Skills
Paula Booth; Elizabeth Kebede-Westhead; Rose Heaney; Stephanie K. Henderson-Begg
Bioscience Education Vol. 15 (June 2010)
A pilot study was conducted using a cohort of 18 students, studying for their Bioscience Masters, and carrying out project work throughout the summer. On arrival for a laboratory class the students were asked to complete a baseline confidence log...