Search results for author:"Matthew T. Marino"
Total records matched: 6 Search took: 0.158 secs
You may get more results with author:"Matthew T. Marino".
-
Selecting Software for Students with Learning and Other Disabilities
Matthew T. Marino; Blakely K. Tsurusaki; James D. Basham
Science Teacher Vol. 78, No. 3 (March 2011) pp. 70–72
Have you ever bought a computer program that you thought would be great for your struggling students, only to find that it did not work on your school computers, or that your students found it difficult to use? Selecting science software for...
-
Fifth Graders as App Designers: How Diverse Learners Conceptualize Educational Apps
Maya Israel; Matthew T. Marino; James D. Basham; Wenonoa Spivak
Journal of Research on Technology in Education Vol. 46, No. 1 (2013) pp. 53–80
Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized...
-
The Scaled Arrival of K-12 Online Education: Emerging Realities and Implications for the Future of Education
James D. Basham; Sean J. Smith; Diana L. Greer; Matthew T. Marino
Journal of Education Vol. 193, No. 2 (2013) pp. 51–59
This article examines the complex array of variables and implementation models that must be accounted for during the pivot from a purely brick-and-mortar educational system to one that makes use of both virtual and blended environments. The authors...
-
Students' and Teachers' Perceptions of Using Video Games to Enhance Science Instruction
Matthew T. Marino; Maya Israel; Constance C. Beecher; James D. Basham
Journal of Science Education and Technology Vol. 22, No. 5 (October 2013) pp. 667–680
Science education video game research points toward promising, but inconclusive results in both student learning outcomes and attitudes. However, student-level variables other than gender have been largely absent from this research. This study...
-
UDL in the Middle School Science Classroom: Can Video Games and Alternative Text Heighten Engagement and Learning for Students With Learning Disabilities?
Matthew T. Marino; Chad M. Gotch; Maya Israel; Eleazar Vasquez; James D. Basham; Kathleen Becht
Learning Disability Quarterly Vol. 37, No. 2 (May 2014) pp. 87–99
This article examined the performance of 57 students with learning disabilities (LD) from four middle schools. Students were followed over the course of a school year in their inclusive science classrooms as they alternated between the use of...
Topics: Games, Video, Learning Outcomes, Learning Disabilities
-
Enhancing Secondary Science Content Accessibility with Video Games
Matthew T. Marino; Kathleen M. Becht; Eleazar Vasquez; Jennifer L. Gallup; James D. Basham; Benjamin Gallegos
TEACHING Exceptional Children Vol. 47, No. 1 (October 2014) pp. 27–34
Mobile devices, including iPads, tablets, and so on, are common in high schools across the country. Unfortunately, many secondary teachers see these devices as distractions rather than tools for scaffolding instruction. This article highlights...