You are here:

Fifth Graders as App Designers: How Diverse Learners Conceptualize Educational Apps
ARTICLE

, , ,

Journal of Research on Technology in Education Volume 46, Number 1, ISSN 1539-1523

Abstract

Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized learning applications in science, technology, engineering, and mathematics (STEM) by designing paper prototypes of a learning application related to circuits and electricity. Eighty-nine fifth grade students, including students with learning disabilities and English language learners, participated in this study. Findings of this study indicated that all students conceptualized learning applications as a game and built scaffolds into the gameplay to encourage both content mastery and advancement in the game. Each of the paper prototypes that the students developed provided opportunities for progressive complexity of gameplay related to electricity and circuits as well as options for customization and building background knowledge. Finally, this article identifies implications of these results and considerations for future research.

Citation

Israel, M., Marino, M.T., Basham, J.D. & Spivak, W. (2013). Fifth Graders as App Designers: How Diverse Learners Conceptualize Educational Apps. Journal of Research on Technology in Education, 46(1), 53-80. Retrieved August 13, 2024 from .

This record was imported from ERIC on January 10, 2019. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords