Search results for author:"Dongping Zheng"
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Affordances of three-dimensional virtual environments for English language learning: An ecological psychological analysis
Dongping Zheng
(2006) pp. 1–124
The goal of this dissertation is to systematically explore teaching and learning English as a foreign language in a 3D game-like multi-user virtual learning environment (MUVE), Quest Atlantis (QA). This dissertation project is comprised of two...
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Caring in the Dynamics of Design and Languaging: Exploring Second Language Learning in 3D Virtual Spaces
Dongping Zheng
Language Sciences Vol. 34, No. 5 (September 2012) pp. 543–558
This study provides concrete evidence of ecological, dialogical views of languaging within the dynamics of coordination and cooperation in a virtual world. Beginning level second language learners of Chinese engaged in cooperative activities...
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Self-Directed Use of Mobile Devices for Language Learning beyond the Classroom
Chun Lai; Dongping Zheng
ReCALL Vol. 30, No. 3 (2018) pp. 299–318
The essence of mobile learning is learners' agentic use of mobile devices to create learning experiences across time and space. Thus, understanding learners' perceptions and preferred use of mobile devices for learning are critical to realizing the...
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Multimodal Analysis of Language Learning in World of Warcraft Play: Languaging as Values-Realizing
Dongping Zheng; Kristi Newgarden; Michael F. Young
ReCALL Vol. 24, No. 3 (September 2012) pp. 339–360
Applying Communicative Project theory (Linell, 2009), we identify and distinguish between the different coordination and language activities that emerged during an episode of "World of Warcraft" ("WoW") gameplay involving English Language learners ...
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Vocabulary Learning in Massively Multiplayer Online Games: Context and Action before Words
Dongping Zheng; Michael Bischoff; Betsy Gilliland
Educational Technology Research and Development Vol. 63, No. 5 (2015) pp. 771–790
Drawing on ecological and dialogical perspectives on language and cognition, this exploratory case study examines how vocabulary learning occurs during a quest-play mediated in English between a Japanese undergraduate student and a native speaker of ...
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Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds
Dongping Zheng; Michael F. Young; Robert A. Brewer; Manuela Wagner
CALICO Journal Vol. 27, No. 1 (September 2009) pp. 205–231
This study explored affective factors in learning English as a foreign language in a 3D game-like virtual world, Quest Atlantis (QA). Through the use of communication tools (e.g., chat, bulletin board, telegrams, and email), 3D avatars, and 2D...
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Agency Construction Through Agentic Learning via Mobile Technology
Yang Liu; Dongping Zheng; Daniel Holden; Peiyu Wang
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1520–1523
This paper delineates the relationship between play, language learning, and agency through mobile-assisted gameplay. Following Thibault (2004), play involves a de-location of activities from their original context, and a relocation of these...
Topics: Social Studies, Video, E-Learning Trends and Innovations (social learning, mobile, augmented etc.)
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Eco-dialogical learning and translanguaging in open-ended 3D virtual learning environments: Where place, time, and objects matter
Dongping Zheng; Matthew Schmidt; Ying Hu; Min Liu; Jesse Hsu
Australasian Journal of Educational Technology Vol. 33, No. 5 (Oct 31, 2017)
The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent...
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Place-based Language Learning Using Mobile Technology: A Case Study Using a Multi-Cultural Context in Hawai?i
Daniel Holden; Yang Liu; Jared Tomei; Dongping Zheng; Jianhua Wang
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 194–201
By utilizing a combination of theories of place-based learning and mobile technology, the research team at a university in Hawai?i was able to implement their design-based research into a real world game for a target group of ESL students. During...
Topics: Instructional Design, Evaluation, Physical Education, Content Development
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Negotiation for Action: English Language Learning in Game-Based Virtual Worlds
Dongping Zheng; Michael F. Young; Manuela Maria Wagner; Robert A. Brewer
Modern Language Journal Vol. 93, No. 4 (2009) pp. 489–511
This study analyzes the user chat logs and other artifacts of a virtual world, "Quest Atlantis" (QA), and proposes the concept of Negotiation for Action (NfA) to explain how interaction, specifically, avatar-embodied collaboration between native...