Avoiding Epic Losses:
Steps for Integrating Meaningful Gamification into the Classroom
PROCEEDING
Lorraine Catherine Beaudin, University of Lethbridge, Canada
Society for Information Technology & Teacher Education International Conference, in Savannah, GA, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper gives a brief overview of gamification and then outlines steps teachers can follow to successfully integrate gamification into their classrooms. Gamification is the process of applying game-based techniques and experience design to digitally engage and motivate people to achieve their goals (Kapp, 2014; Burke 2014). According to Burke (2014), it is incredibly important that integrating gamification is done with great thought—too many people are simply trying to get on the gamification bandwagon. Like all other technological innovations, it is not the technology that is effective, it is how teachers use the technology that will make it a success or not. While gamification techniques might encourage and/or engage students, it is the designing of lessons embedded with gamification techniques that allow for the epic win loss. This paper explores gamification and outlines steps teachers can follow to successfully integrate meaningful gamification into their classrooms.
Citation
Beaudin, L.C. (2016). Avoiding Epic Losses: Steps for Integrating Meaningful Gamification into the Classroom. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1828-1833). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 10, 2024 from https://www.learntechlib.org/primary/p/171939/.
© 2016 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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