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Online Learning Revisited: Adventure Learning 2.0
PROCEEDINGS
Aaron Doering, Charles Miller, University of Minnesota, United States
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This paper describes a revised adventure learning framework for online learning that is a result of numerous online programs, over six years of research, and millions of students using programs that have been designed, developed, and delivered under the adventure learning umbrella. This newly restructured framework, entitled Adventure Learning 2.0, may represent the future of online learning – where teachers and students are delivering AL projects based on their local region of exploration and sharing their lesson goals and adventures online to collaborate with learners from around the world.
Citation
Doering, A. & Miller, C. (2009). Online Learning Revisited: Adventure Learning 2.0. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1227-1233). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 9, 2024 from https://www.learntechlib.org/primary/p/31644/.
© 2009 Association for the Advancement of Computing in Education (AACE)
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Digital Play, Ludology, and the Future of Educational Games
Royce Kimmons, The University of Texas, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 171–179
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