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A Lesson Model for Integrating Games in History Lessons
PROCEEDINGS
NICHOLAS GALLIMORE, NORTHWESTERN STATE UNIVERSITY, United States ; SANGHOON PARK, UNIVERSITY OF SOUTH FLORIDA, United States
Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
The purpose of this paper was to review related studies on the use of games in education and present a lesson model for integrating a game, Civilizations III, in history lessons. The review summarized topics that address the impact of video games on academic performance, student self-esteem, aggressive behavior, student motivation, and ways in which games may be properly implemented to promote classroom learning. Based on previous research findings, a lesson model for integrating games in history lessons was suggested.
Citation
GALLIMORE, N. & PARK, S. (2014). A Lesson Model for Integrating Games in History Lessons. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 631-639). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 13, 2024 from https://www.learntechlib.org/primary/p/130826/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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