Capturing and Utilising Information about Interactions During the Learning Process in 3D Virtual Worlds

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Authors

Kristine Deray, University of Technology, Sydney, Australia ; Simeon Simoff, University of Western Sydney, Australia

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, Oct 26, 2009 in Vancouver, Canada ISBN 978-1-880094-76-1

Abstract

Abstract: The range of interactions in immersive 3D virtual worlds is increasing as new technologies are integrated with such environments. The increased complexity, however, does not necessarily deliver information on the interaction process specifically to the interacting and/or instructional parties. The challenge is how to extract and utilise information regarding the interaction process between team members in such environments enabling and supportive of the learning process. This paper reports on the application of a visual language in virtual worlds to provide information about the interaction process between team members in a learning context as it unfolds. The process of interaction over a number of weeks between team members, undergraduate design students, is demonstrated through chat logs. The resultant representations are described and commented upon as to their merit in provision of feedback on the interaction process. Reflection in action using shared knowledge products is a key component of the approach.

Citation

Deray, K. & Simoff, S. (2009). Capturing and Utilising Information about Interactions During the Learning Process in 3D Virtual Worlds. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2529-2534). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved August 14, 2024 from https://www.learntechlib.org/p/32841.