Using the Game-based Student Response Tool Kahoot! in an Online Class: Perspectives of Online Learners

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Authors

Hasan Ucar, Bilecik Seyh Edebali University, Turkey ; Alper Tolga Kumtepe, Anadolu University, Turkey

Society for Information Technology & Teacher Education International Conference, Mar 05, 2017 in Austin, TX, United States ISBN 978-1-939797-27-8

Abstract

Online education approaches and tools have been going through a big transformation. Nowadays the trend is to use game-based learning mediums to engage and motivate the online learners. Game-based learning tools make the learning process more appealing by engaging and motivating the online learners. The purpose of this qualitative case study is to explore the perspectives of the online learners using game-based learning medium Kahoot! in an online synchronous English class. The perspectives and experiences of the online learners are explored and authors’ observations are presented.

Citation

Ucar, H. & Kumtepe, A.T. (2017). Using the Game-based Student Response Tool Kahoot! in an Online Class: Perspectives of Online Learners. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 303-307). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 10, 2024 from https://www.learntechlib.org/p/177857.