KM Quest: A Collaborative Internet-Based Simulation Game
ARTICLE
Henny Leemkuil, Ton de Jong, Robert de Hoog, Noor Christoph
Simulation & Gaming Volume 34, Number 1, ISSN 1046-8781
Abstract
Describes the development of a collaborative Internet-based simulation game for learning to solve knowledge management problems. The game builds on two starting points: on psychological and pedagogical developments in learning and instruction, and on a perceived need for better training of people working in the emerging field of knowledge management. (Author/AEF)
Citation
Leemkuil, H., de Jong, T., de Hoog, R. & Christoph, N. (2003). KM Quest: A Collaborative Internet-Based Simulation Game. Simulation & Gaming, 34(1), 89-111. Retrieved August 13, 2024 from https://www.learntechlib.org/p/96816/.
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Keywords
Cited By
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Using Games-Based eLearning Technologiesin Overcoming Difficulties in Teaching Information Systems
Thomas Connolly & Mark Stansfield, University of Paisley, United Kingdom
Journal of Information Technology Education: Research Vol. 5, No. 1 (Jan 01, 2006) pp. 459–476
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Promotion of Student Problem-Solving Skills, Motivation, Knowledge Acquisition and English Proficiency level Using an Interactive Computer Game
Lingling Yen, National Central University, Taiwan; Wen-chi Vivian Wu, Providence University, Taiwan; Jie Chi Yang, National Central University, Taiwan; Yu-Chuan Joni Chao, Providence University, Taiwan
EdMedia + Innovate Learning 2011 (Jun 27, 2011) pp. 1665–1672
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