Situated, Embodied and Social Problem-Solving in Virtual Worlds
ARTICLE
Andrew Cram, John G. Hedberg, Maree Gosper, Geoff Dick
Research in Learning Technology Volume 19, Number 3, ISSN 2156-7069
Abstract
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how situated, embodied and social problem-solving activities within virtual worlds can elicit responses that engage all facets of expertise.
Citation
Cram, A., Hedberg, J.G., Gosper, M. & Dick, G. (2011). Situated, Embodied and Social Problem-Solving in Virtual Worlds. Research in Learning Technology, 19(3), 259-271. Retrieved August 12, 2024 from https://www.learntechlib.org/p/70134/.
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“I’ve had conversations that have gone on for hours”: A portrait of an autistic youth’s online relationship building.
William Kist & Kate Morgan, Kent State University, United States
Journal of Interactive Learning Research Vol. 28, No. 4 (October 2017) pp. 397–416
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