Towards deeper learning through creativity within online communities in primary education
ARTICLE
Keith Turvey
Computers & Education Volume 46, Number 3, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
Despite recent British government moves to equip all Primary Schools with fast broadband connections to the Internet, it would seem that many schools as yet make little use of the increased capacity this affords other than to incorporate more and more rich multimedia in the form of interactive games or animated presentations to illustrate particular concepts or practise specific skills. Whilst not wanting to deny the potential and value of such activities, this paper will focus on the potential use of online communities to reverse this rather unidirectional relationship children often experience with the Internet. That is, the potential within online communities to facilitate a more reciprocal relationship as children become benefactors as well as recipients of the wealth of web-based information, and the quality of learning that may ensue.A small-scale comparative case study was undertaken in two Primary Schools where children were given access to online tools allowing them to communicate and participate – in and out of school – within an online community. Methodological tools used included content analysis of children’s websites and semi-structured interviews with the students and their teachers.The type of learning that online communities may yield, I will argue, is one that is based upon a deep understanding of what it means to both be a learner, and to take responsibility for one’s learning. Furthermore, the findings appear to imply that the participation and role played by the teacher within the virtual community is vital to the quality of learning.
Citation
Turvey, K. (2006). Towards deeper learning through creativity within online communities in primary education. Computers & Education, 46(3), 309-321. Elsevier Ltd. Retrieved August 10, 2024 from https://www.learntechlib.org/p/67398/.
This record was imported from
Computers & Education
on January 30, 2019.
Computers & Education is a publication of Elsevier.
Keywords
- case studies
- computer mediated communication
- Computer Simulation
- computer-mediated communication
- computers
- content analysis
- Cooperative learning
- Cooperative/collaborative learning
- creativity
- Elementary School Students
- Elementary Schools
- Foreign Countries
- games
- internet
- learning communities
- Multimedia Instruction
- Multimedia Materials
- pedagogical issues
- Teacher Participation
- Teacher Role
- virtual reality
- Web Sites
Cited By
View References & Citations Map-
Constructivist Approach to Employing Virtual Reality Learning Environments in Instruction
Susan McManimon, Indiana University of Pennsylvania, United States
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2161–2164
-
Education, opportunities and challenges for Generation OurSpace: Taming the beast?
Sandy Schuck, Matthew Kearney & Peter Aubusson, University of Technology, Sydney, Australia
EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 5804–5811
-
Preservice Computer Teachers’ Selections of Game Design Dynamics Based upon Their Game Preferences, Habits and Technical Backgrounds
Turkan Karakus, Yavuz Inal & Kursat Cagiltay, Middle East Technical University, Turkey
EdMedia + Innovate Learning 2006 (June 2006) pp. 2337–2342
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.