![](https://editlib-media.s3.amazonaws.com/sources/SITE.jpg)
Research-Based Instructional Design: It's Harder Than You Think!
PROCEEDING
Brooke Blanks, Radford University IMPACT Lab, United States ; Anthony Dove, Matthew Dunleavy, Radford University, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
A primary goal of Project ASSET is to leverage principles of learning sciences to develop online, self-paced, competency-based education (CBE) micro-credentials to increase the number of highly effective educators in K-12 high-need schools in rural Appalachia. In this session, our team will share our evolving understanding of collaborative best practices in content expertise, instructional design, assessment, and asynchronous learning tools to design meaningful and effective asynchronous learning science-based professional development experiences for working teachers in rural communities.
Citation
Blanks, B., Dove, A. & Dunleavy, M. (2019). Research-Based Instructional Design: It's Harder Than You Think!. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1346-1347). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 13, 2024 from https://www.learntechlib.org/primary/p/207820/.
© 2019 Association for the Advancement of Computing in Education (AACE)
References
View References & Citations Map- Bienkowski, M., Feng, M., & Means, B. (2012). Enhancing teaching and learning through educational data mining and learning analytics: An issue brief. US Department of Education, Office of Educational Technology, 1, 1-57.
- Clark, R.C., & Mayer, R.E. (2016). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. John Wiley& Sons.
- Dick, W., Carey, L., & Carey, J.O. (2009). The systematic design of instruction (9th ed.) Upper Saddle River, N.J: Pearson.
- Kapp, K.M. (2012). The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley& Sons.
- Kelchen, R. (2015). The Landscape of Competency-Based Education: Enrollments, Demographics, and Affordability. AEI Series on Competency-Based Higher Education. American Enterprise Institute for Public Policy Research.
- Weise, M.R., and Christensen, C.M. (2014). Hire Education: Mastery, Modularization, and the Workforce Revolution. Clayton Christensen Institute for Disruptive Innovation.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to ReferencesSlides
- the IMPACT presentation Best Practices.pptx (Access with Subscription)