Learning Relative Motion Concepts in Immersive and Non-Immersive Virtual Environments
ARTICLE
Michael Kozhevnikov, Johannes Gurlitt, Maria Kozhevnikov
Journal of Science Education and Technology Volume 22, Number 6, ISSN 1059-0145
Abstract
The focus of the current study is to understand which unique features of an immersive virtual reality environment have the potential to improve learning relative motion concepts. Thirty-seven undergraduate students learned relative motion concepts using computer simulation either in immersive virtual environment (IVE) or non-immersive desktop virtual environment (DVE) conditions. Our results show that after the simulation activities, both IVE and DVE groups exhibited a significant shift toward a scientific understanding in their conceptual models and epistemological beliefs about the nature of relative motion, and also a significant improvement on relative motion problem-solving tests. In addition, we analyzed students' performance on one-dimensional and two-dimensional questions in the relative motion problem-solving test separately and found that after training in the simulation, the IVE group performed significantly better than the DVE group on solving two-dimensional relative motion problems. We suggest that egocentric encoding of the scene in IVE (where the learner constitutes a part of a scene they are immersed in), as compared to allocentric encoding on a computer screen in DVE (where the learner is looking at the scene from "outside"), is more beneficial than DVE for studying more complex (two-dimensional) relative motion problems. Overall, our findings suggest that such aspects of virtual realities as immersivity, first-hand experience, and the possibility of changing different frames of reference can facilitate understanding abstract scientific phenomena and help in displacing intuitive misconceptions with more accurate mental models.
Citation
Kozhevnikov, M., Gurlitt, J. & Kozhevnikov, M. (2013). Learning Relative Motion Concepts in Immersive and Non-Immersive Virtual Environments. Journal of Science Education and Technology, 22(6), 952-962. Retrieved August 10, 2024 from https://www.learntechlib.org/p/155331/.
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Keywords
- Achievement Gains
- Beliefs
- Comparative Analysis
- Comparative Testing
- Computer Simulation
- Concept Teaching
- Control Groups
- Educational Practices
- Educational Strategies
- Epistemology
- Experimental Groups
- Instructional Effectiveness
- Misconceptions
- Motion
- problem solving
- Scientific Concepts
- Scientific Literacy
- Scientific Principles
- undergraduate students
- Virtual Classrooms