Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry
ARTICLE
Philip G. Crandall, Robert K. Engler, Dennis E. Beck, Susan A. Killian, Corliss A. O'Bryan, Nathan Jarvis, Clausen
Journal of Food Science Education Volume 14, Number 1, ISSN 1541-4329
Abstract
One of the most pressing issues for many land grant institutions is the ever increasing cost to build and operate wet chemistry laboratories. A partial solution is to develop computer-based teaching modules that take advantage of animation, web-based or off-campus learning experiences directed at engaging students' creative experiences. We used the learning objectives of one of the most difficult topics in food chemistry, enzyme kinetics, to test this concept. Students are apprehensive of this subject and often criticize the staid instructional methods typically used in teaching this material. As a result, students do not acquire a useful background in this important subject. To rectify these issues, we developed an interactive augmented reality application to teach the basic concepts of enzyme kinetics in the context of an interactive search that took students to several locations on campus where they were able to gather raw materials and view videos that taught the basics of enzyme kinetics as applied to the production of high fructose corn syrup (HFCS). The students needed this background to prepare for a mock interview with an HFCS manufacturer. Students and instructors alike found the game to be preferable to sitting in a classroom listening to, or giving, a PowerPoint presentation. We feel that this use of gaming technology to teach difficult, abstract concepts may be a breakthrough in food science education and help alleviate the drain on administrative budgets from multiple wet labs.
Citation
Crandall, P.G., Engler, R.K., Beck, D.E., Killian, S.A., O'Bryan, C.A., Jarvis, N. & , C. (2015). Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry. Journal of Food Science Education, 14(1), 18-23. Retrieved August 13, 2024 from https://www.learntechlib.org/p/152396/.
![](https://editlib-media.s3.amazonaws.com/sources/eric.png)
ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.
Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.
Keywords
Cited By
View References & Citations Map-
Trends in Educational Augmented Reality Studies: A Systematic Review
Mustafa Sirakaya & Didem Alsancak Sirakaya
Malaysian Online Journal of Educational Technology Vol. 6, No. 2 (2018) pp. 60–74
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.