The effects of the size and weight of a mobile device on an educational game
ARTICLE
David Furió, Santiago González-Gancedo, M.-Carmen Juan, Ignacio Seguí, María Costa
Computers & Education Volume 64, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main differences between the two devices were screen size and weight. A comparative study to check how these differences affect different aspects was carried out. Seventy-nine children from 8 to 10 years old participated in the study. From the results, we observed that the different characteristics (screen size and weight) of the devices did not influence the children's acquired knowledge, engagement, satisfaction, ease of use, or AR experience. There was only a statistically significant difference for the global score in which the iPhone was scored higher. We would like to highlight that the scores for the two devices and for all the questions were very high with means of over 4 (on a scale from 1 to 5). These positive results suggest that games of this kind could be appropriate educational games and that the mobile device used may not be a decisive factor.
Citation
Furió, D., González-Gancedo, S., Juan, M.C., Seguí, I. & Costa, M. (2013). The effects of the size and weight of a mobile device on an educational game. Computers & Education, 64(1), 24-41. Elsevier Ltd. Retrieved August 13, 2024 from https://www.learntechlib.org/p/132206/.
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Keywords
- augmented reality
- children
- Comparative Analysis
- computer games
- Computer Interfaces
- Computer Simulation
- Computer Uses in Education
- educational games
- educational technology
- edutainment
- Handheld Devices
- Instructional Effectiveness
- learner engagement
- m-learning
- mobile devices
- Simulated Environment
- usability
- Water
Cited By
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Trends in Educational Augmented Reality Studies: A Systematic Review
Mustafa Sirakaya & Didem Alsancak Sirakaya
Malaysian Online Journal of Educational Technology Vol. 6, No. 2 (2018) pp. 60–74
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Collaborative Game-Based Learning with Motion-Sensing Technology: Analyzing Students' Motivation, Attention, and Relaxation Levels
Cheng-Yu Hung, National Chiao Tung University, Institute of Education, Hsinchu, Taiwan; Yu-Ren Lin, Central China Normal University, School of Educational Information Technology, Wuhan, China; Kai-Yi Huang, National Chiao Tung University, Institute of Education, Hsinchu, Taiwan; Pao-Ta Yu, National Chung Cheng University, Department of Computer Science and Information Engineering, Chiayi, Taiwan; Jerry Sun, National Chiao Tung University, Institute of Education, Hsinchu, Taiwan
International Journal of Online Pedagogy and Course Design Vol. 7, No. 4 (October 2017) pp. 53–64
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