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Journal of Interactive Learning Research

October 2008 Volume 19, Number 4

Editors

Enrico Gandolfi

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Table of Contents

Number of articles: 7

  1. A Design Framework for Syllabus Generator

    M'hammed Abdous & Wu He, Old Dominion University, United States

    A well-designed syllabus provides students with a roadmap for an engaging and successful learning experience, whereas a poorly designed syllabus impedes communication between faculty and students, ... More

    pp. 541-550

  2. A Study of Educational Simulations Part II – Interface Design

    Wendy K. Adams, Sam Reid, Ron LeMaster, Sarah McKagan, Katherine Perkins, Michael Dubson & Carl E. Wieman, University of Colorado, United States

    Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over... More

    pp. 551-577

  3. Guiding Exploration Through Three-Dimensional Virtual Environments: A Cognitive Load Reduction Approach

    Chwen Jen Chen & Wan Mohd Fauzy Wan Ismail, Universiti Malaysia Sarawak, Malaysia

    The real-time interactive nature of three-dimensional virtual environments (VEs) makes this technology very appropriate for exploratory learning purposes. However, many studies have shown that the ... More

    pp. 579-596

  4. Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness

    Aroutis Foster, Michigan State University, United States

    Game-based learning and designing has become a hot topic in educational technology. It is believed that video gaming is one way to get students engaged in learning complex and ill-structured... More

    pp. 597-614

  5. Supporting Self-, Peer-, and Collaborative- Assessment in E-Learning: The Case of the PEer and Collaborative ASSessment Environment (PECASSE)

    Evangelia Gouli, Agoritsa Gogoulou & Maria Grigoriadou, University of Athens, Greece

    ** Invited as a paper from ED-MEDIA 2006 ** Self-, peer-, and collaborative-assessment aim at integrating learning and assessment and promoting the active engagement of learners in the assessment... More

    pp. 615-647

  6. The Effects of Epistemic Belief and Discussion-Facilitating Strategy on Interaction and Satisfaction in Online Discussion

    Insook Han, Teachers College, Columbia University, United States; Innwoo Park, Korea University, Korea (South)

    This study was conducted to evaluate the effects of students' epistemic belief and the instructor's discussion-facilitating strategies on interaction and satisfaction in online discussion. It was... More

    pp. 649-662

  7. Problem-Based Educational Games: Connections, Prescriptions, and Assessment

    Andrew Walker & Brett E. Shelton, Utah State University, United States

    The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games has a strong... More

    pp. 663-684