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Computers & Education

May 2012 Volume 58, Number 4

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Table of Contents

Number of articles: 32

  1. Assessing pre-service English language teachers’ learning using e-portfolios: Benefits, challenges and competencies gained

    Muhammad Kamarul Kabilan & Mahbub Ahsan Khan

    Assessment in learning is always of interest to practitioners, academics and researchers, and is always evolving with new implications. Alternative forms of assessment such as e-portfolios have... More

    pp. 1007-1020

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  2. Emerging university student experiences of learning technologies across the Asia Pacific

    B.F.D. Barrett, C. Higa & R.A. Ellis

    Three hundred students across eight countries and eleven higher education institutions in the Asia Pacific Region participated in two courses on climate change and disaster management that were... More

    pp. 1021-1027

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  3. Student perception of academic writing skills activities in a traditional programming course

    Charmain B. Cilliers

    Employers of computing graduates have high expectations of graduates in terms of soft skills, the most desirable of these being communication skills. Not only must the graduates exhibit writing... More

    pp. 1028-1041

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  4. Promoting vicarious learning of physics using deep questions with explanations

    Scotty D. Craig, Barry Gholson, Joshua K. Brittingham, Joah L. Williams & Keith T. Shubeck

    Two experiments explored the role of vicarious “self” explanations in facilitating student learning gains during computer-presented instruction. In Exp. 1, college students with low or high... More

    pp. 1042-1048

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  5. Collaborative knowledge building with wikis: The impact of redundancy and polarity

    Johannes Moskaliuk, Joachim Kimmerle & Ulrike Cress

    Wikis as shared digital artifacts may enable users to participate in processes of knowledge building. To what extent and with which quality knowledge building can take place is assumed to depend on... More

    pp. 1049-1057

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  6. Monitoring student progress using virtual appliances: A case study

    Vicente-Arturo Romero-Zaldivar, Abelardo Pardo, Daniel Burgos & Carlos Delgado Kloos

    The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use... More

    pp. 1058-1067

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  7. Implementing computer-based assessment – A web-based mock examination changes attitudes

    Tobias Deutsch, Kristin Herrmann, Thomas Frese & Hagen Sandholzer

    Interest in the educational use of information and communication technologies (ICT) in higher education is increasing. For successful implementation, it is important to know students’ attitudes and... More

    pp. 1068-1075

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  8. Differential impact of unguided versus guided use of a multimedia introduction to equine obstetrics in veterinary education

    L.J. Govaere Jan, Aart de Kruif & Martin Valcke

    In view of supporting the study of the complex domain of equine obstetrics, a FoalinMare multimedia package with 3D designs has been developed. The present study centers on questions as to the most... More

    pp. 1076-1084

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  9. The acceptance of Moodle technology by business administration students

    Tomas Escobar-Rodriguez & Pedro Monge-Lozano

    The advent of information technologies to Universities has improved the teaching–learning process. Students can increase their learning skills using information technology. Those using the Moodle... More

    pp. 1085-1093

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  10. Development and evaluation of a Web 2.0 annotation system as a learning tool in an e-learning environment

    Yu-Chien Chen, Ren-Hung Hwang & Cheng-Yu Wang

    The emergence of Web 2.0 technology provides more opportunities to foster online communication and sharing in an e-learning environment. The purpose of this study was to develop a Web 2.0... More

    pp. 1094-1105

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  11. Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children?

    Liliya Korallo, Nigel Foreman, Stephen Boyd-Davis, Magnus Moar & Mark Coulson

    Studies examined the potential use of VEs in teaching historical chronology to 127 children of primary school age (8–9 years). The use of passive fly-through VEs had been found, in an earlier study... More

    pp. 1106-1116

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  12. Effects of the application of graphing calculator on students’ probability achievement

    Choo-Kim Tan

    A Graphing Calculator (GC) is one of the most portable and affordable technology in mathematics education. It quickens the mechanical procedure in solving mathematical problems and creates a highly... More

    pp. 1117-1126

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  13. Learning through online peer discourse: Structural equation modeling points to the role of discourse activities in individual understanding

    Elisabeth Paus, Christina S. Werner & Regina Jucks

    Although learning through discourse activities seems well-documented, it is unclear which mechanisms and behavioral variables are involved. What exactly contributes to learning when two or more... More

    pp. 1127-1137

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  14. Computer games in pre-school settings: Didactical challenges when commercial educational computer games are implemented in kindergartens

    Vigdis Vangsnes, Nils Tore Gram Økland & Rune Krumsvik

    This article focuses on the didactical implications when commercial educational computer games are used in Norwegian kindergartens by analysing the dramaturgy and the didactics of one particular... More

    pp. 1138-1148

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  15. Key instructional design issues in a cellular phone-based mobile learning project

    Nuray Gedik, Arzu Hanci-Karademirci, Engin Kursun & Kursat Cagiltay

    Adding flexibility to the learning process, mobile learning offers great opportunities for education, especially for teenagers, who show great attentiveness to mobile technologies. Thus, the need... More

    pp. 1149-1159

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  16. The values of college students in business simulation game: A means-end chain approach

    Yu-Ling Lin & Yu-Zu Tu

    Business simulation games (BSGs) enable students to practice making decisions in a virtual environment, accumulate experience in application of strategies, and train themselves in modes of decision... More

    pp. 1160-1170

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  17. Using synchronous peer tutoring system to promote elementary students’ learning in mathematics

    Mengping Tsuei

    The face-to-face computer-supported collaborative learning has emerged as an important strategy to elementary students' learning. Few studies have explicitly incorporated the structured peer... More

    pp. 1171-1182

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  18. Item difficulty estimation: An auspicious collaboration between data and judgment

    Kelly Wauters, Piet Desmet & Wim Van Den Noortgate

    The evolution from static to dynamic electronic learning environments has stimulated the research on adaptive item sequencing. A prerequisite for adaptive item sequencing, in which the difficulty... More

    pp. 1183-1193

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  19. Leveraging the affordances of Youtube: The role of pedagogical knowledge and mental models of technology functions for lesson planning with technology

    Karsten Krauskopf, Carmen Zahn & Friedrich W. Hesse

    Web-based digital video tools enable learners to access video sources in constructive ways. To leverage these affordances teachers need to integrate their knowledge of a technology with their... More

    pp. 1194-1206

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  20. Bilingual language supports in online science inquiry environments

    Douglas B. Clark, Stephanie Touchman, Mario Martinez-Garza, Frank Ramirez-Marin & Tina Skjerping Drews

    Research over the past fifteen years has investigated and developed online science inquiry environments to support students engaging in authentic scientific inquiry practices. This research has... More

    pp. 1207-1224

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