Computers & Education
May 2008 Volume 50, Number 4
Table of Contents
Number of articles: 33
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Beyond threaded discussion: Representational guidance in asynchronous collaborative learning environments
Daniel D Suthers, Ravi Vatrapu, Richard Medina, Samuel Joseph & Nathan Dwyer
Although most online learning environments are predominately text based, researchers have argued that representational support for the conceptual structure of a problem would address problems of... More
pp. 1103-1127
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Physics students’ performance using computational modelling activities to improve kinematics graphs interpretation
Ives Solano Araujo, Eliane Angela Veit & Marco Antonio Moreira
The purpose of this study was to investigate undergraduate students’ performance while exposed to complementary computational modelling activities to improve physics learning, using the softwares... More
pp. 1128-1140
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Building cognitive support for the learning of long division skills using progressive schematization: Design and empirical validation
Karel Hurts
The design and empirical validation of a computer-based learning environment for acquiring long division skills, called the long division machine (LDM), are described. The construction of the LDM... More
pp. 1141-1156
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The evolution of multimedia sound
Bruce L. Mann
Multimedia sound is both durable and resistant to interference and forgetting. Yet sound alone is insufficient to learn from multimedia, hence the need for purposeful advice on how to enhance... More
pp. 1157-1173
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“Hits” (not “Discussion Posts”) predict student success in online courses: A double cross-validation study
Cheryl Ramos & Errol Yudko
The efficacy of individual components of an online course on positive course outcome was examined via stepwise multiple regression analysis. Outcome was measured as the student’s total score on all... More
pp. 1174-1182
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What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction
Pei-Chen Sun, Ray J. Tsai, Glenn Finger, Yueh-Yang Chen & Dowming Yeh
E-learning is emerging as the new paradigm of modern education. Worldwide, the e-learning market has a growth rate of 35.6%, but failures exist. Little is known about why many users stop their... More
pp. 1183-1202
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Performance analysis of GAME: A generic automated marking environment
Michael Blumenstein, Steve Green, Shoshana Fogelman, Ann Nguyen & Vallipuram Muthukkumarasamy
This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been... More
pp. 1203-1216
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Attitudes, beliefs, and attendance in a hybrid course
Errol Yudko, Randy Hirokawa & Robert Chi
Since online learning technology, such as streaming video, was introduced to the college distance-learning environment, there has been a need to study the attitudes of college students toward the... More
pp. 1217-1227
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Limits of PowerPoint’s Power: Enhancing students’ self-efficacy and attitudes but not their behavior
Joshua E. Susskind
The effects of accompanying lectures with computer-mediated PowerPoint presentations or PowerPoint generated overheads on students’ self-efficacy, attitudes, course performance, and class-related... More
pp. 1228-1239
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A practical ontology query expansion algorithm for semantic-aware learning objects retrieval
Ming-Che Lee, Kun Hua Tsai & Tzone I. Wang
Following the rapid development of Internet, particularly web page interaction technology, distant e-learning has become increasingly realistic and popular. To solve the problems associated with... More
pp. 1240-1257
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Using animation to support the teaching of computer game development techniques
Mark John Taylor, David C. Pountney & M. Baskett
In this paper, we examine the potential use of animation for supporting the teaching of some of the mathematical concepts that underlie computer games development activities, such as vector and... More
pp. 1258-1268
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Exploring the relationship between emotions and the acquisition of computer knowledge
Robin H. Kay
Most computer users have to deal with major software upgrades every 6–18 months. Given the pressure of having to adjust so quickly and so often, it is reasonable to assume that users will express... More
pp. 1269-1283
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Investigating university student preferences and beliefs about learning in the web-based context
Fang-Ying Yang & Chin-Chung Tsai
Psychological studies have shown that personal beliefs about learning and environmental preferences affect learning behaviors. However, these learner characteristics have not been widely discussed ... More
pp. 1284-1303
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‘Because it’s boring, irrelevant and I don’t like computers’: Why high school girls avoid professionally-oriented ICT subjects
Neil Anderson, Colin Lankshear, Carolyn Timms & Lyn Courtney
The current paper details results from the Girls and ICT survey phase of a three year study investigating factors associated with low participation rates by females in education pathways leading to... More
pp. 1304-1318
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The design and evaluation of a computerized adaptive test on mobile devices
Evangelos Triantafillou, Elissavet Georgiadou & Anastasios A. Economides
The use of computerized adaptive testing (CAT) has expanded rapidly over recent years mainly due to the advances in communication and information technology. Availability of advanced mobile... More
pp. 1319-1330
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Version control in project-based learning
Ivan Milentijevic, Vladimir Ciric & Oliver Vojinovic
This paper deals with the development of a generalized model for version control systems application as a support in a range of project-based learning methods. The model is given as UML sequence... More
pp. 1331-1338
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Virtual reality for collaborative e-learning
Teresa Monahan, Gavin McArdle & Michela Bertolotto
In the past, the term e-learning referred to any method of learning that used electronic delivery methods. With the advent of the Internet however, e-learning has evolved and the term is now most... More
pp. 1339-1353
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Root-metaphors for understanding: A framework for teachers and teacher educators of information and communication technologies
Brent Kilbourn & Isabel Álvarez
This paper argues for understanding ICT from the standpoint of philosophical world views. We present a framework, based on Pepper’s root-metaphors (Formism, Contextualism, Mechanism, Organicism,... More
pp. 1354-1369
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Students’ navigation patterns in the interaction with a mechanics hypermedia program
Flavia Rezende & Susana de Souza Barros
This study investigates the interaction of a group of freshmen enrolled in a Pre Service Physics Teacher Training Course with a mechanics hypermedia program. Data were obtained to discuss... More
pp. 1370-1382
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Use of a simulation game in delivering blended lifelong learning in the construction industry – Opportunities and Challenges
John Wall & Vian Ahmed
Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the ... More
pp. 1383-1393