Animations in Physics Educational Software
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Authors
EdMedia + Innovate Learning, 1999 in Seattle, WA USA ISBN 978-1-880094-35-8
Abstract
In the process of learning how to create effective computer-based training mod-ules for accelerator physics, we have come to believe that simple two- and three-dimensional animations are often the most valuable multimedia tool for presenting techni-cal material. This talk demonstrates a number of the animations we have developed for our tutorial series Accelerators and Beams and discusses why we think they are success-ful. Examples range from illustration of the right-hand rule for vector cross products to demonstration of the so-called "vertical betatron oscillation" that is used for ensuring sta-ble beams in accelerators.
Citation
Mead, W.C., Williams, R.A. & Silbar, R.R. (1999). Animations in Physics Educational Software. In B. Collis & R. Oliver (Eds.), Proceedings of ED-MEDIA 1999--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 466-470). Seattle, WA USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 10, 2024 from https://www.learntechlib.org/p/6653.
© 1999 AACE