Game-Based Language Learning: The Impact of Competition on Students’ Perceptions and Performances.
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Authors
![](https://editlib-media.s3.amazonaws.com/sources/sources/EDMEDIA_2018Jul10_1.png)
EdMedia + Innovate Learning, Jun 27, 2011 in Lisbon, Portugal ISBN 978-1-880094-89-1
Abstract
Although educational games have become quite popular in recent research, only a limited number of studies have focused on the effectiveness of these games. While numerous claims have been made about the effectiveness of games, the studies that examine effectivity often contain flaws resulting in unclear conclusions. A possible solution for these shortcomings is to focus on separate game elements. In this effectivity study the competition element is investigated. Additionally, students’ perceptions toward the learning environment are investigated as possible mediating variable. The results showed that competition did not significantly affect the learning gains and motivated strategies of the participants. Participants only differed significantly from each other with regard to the post-experimental perceived competence. Further, competition had no influence on the attitude or perception toward CALL. Finally; the perception of the environment was not related to learning gains.
Citation
Vandercruysse, S., Vandewaetere, M., Cornillie, F. & Clarebout, G. (2011). Game-Based Language Learning: The Impact of Competition on Students’ Perceptions and Performances. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1480-1485). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved August 14, 2024 from https://www.learntechlib.org/p/38059.
© 2011 AACE