You are here:

VR

Compiled by Cassandra Bumann, None, Germany

Favorite
  • E-mail
  • Tags

    • Universal Design for Learning (UDL) in Higher Education: Possibilities, Pitfalls & Practices

      Dalton, E., Gronseth, S. & Anderson, C. (2017). Universal Design for Learning (UDL) in Higher Education: Possibilities, Pitfalls & Practices. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1501-1506). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).

    • Virtual Simulation Technologies in Neurosurgery

      Cagiltay, N.E., Topalli, D. & Berker, M. (2016). Virtual Simulation Technologies in Neurosurgery. In Proceedings of E-Learn: World Conference on E-Learning (pp. 608-615). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).

    • Education Applications of 3D Technology

      Ghosh, A., Brown, V. & Huang, S. (2018). Education Applications of 3D Technology. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 426-436). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).

    • Using Serious Game to Enhance Learning and Teaching Algorithmic

      Debabi, W. & Bensebaa, T. (2016). Using Serious Game to Enhance Learning and Teaching Algorithmic. Journal of e-Learning and Knowledge Society, 12(2),. Italian e-Learning Association.

    • Virtual and Augmented Reality as Cognitive Tools for Learning

      Zap, N. & Code, J. (2016). Virtual and Augmented Reality as Cognitive Tools for Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1340-1347). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).

    • Applying Virtual Reality to Business Simulations for E-Learning

      Sause, W., Woodside, J. & Amiri, S. (2016). Applying Virtual Reality to Business Simulations for E-Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1720-1724). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).

    Download CoursePack Download CoursePack & Close Window